Editing Upward
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{{ambox | {{ambox | ||
|type=content | |type=content | ||
− | |header=Needs | + | |image=Needimage_icon.png |
− | |smalltext= | + | |header=Needs images |
+ | |smalltext=An image for the final point is needed, along with some details about attacking/defending third and last. | ||
}} | }} | ||
{{NewInfobox Map | {{NewInfobox Map | ||
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==== Callouts ==== | ==== Callouts ==== | ||
{{Map locations | {{Map locations | ||
− | | title = Upward, first point, | + | | title = Upward, first point, attackeres' perspective |
| image = Upward A A1.jpg | | image = Upward A A1.jpg | ||
| area1 = Blue Rocks | x1=68px | y1=200px | | area1 = Blue Rocks | x1=68px | y1=200px | ||
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{{Map locations | {{Map locations | ||
| title = Upward, first point, defenders' perspective | | title = Upward, first point, defenders' perspective | ||
− | | image = | + | | image = pl_upward A1.png |
− | | area1 = | + | | area1 = Stairs | x1=700px | y1=77px |
− | | area2 = | + | | area2 = Large Ammo | x2=88px | y2=183px |
− | | area3 = | + | | area3 = Playground | x3=419px | y3=114px |
− | | area4 = Main | + | | area4 = Main | x4=500px | y4=120px |
− | | area5 = | + | | area5 = Point | x5=446px | y5=251px |
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}} | }} | ||
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| image = pl_upward A2.png | | image = pl_upward A2.png | ||
| area1 = Slope | x1=403px | y1=88px | | area1 = Slope | x1=403px | y1=88px | ||
− | | area2 = | + | | area2 = Entrance | x2=22px | y2=114px |
| area3 = Cliff | x3=110px | y3=286px | | area3 = Cliff | x3=110px | y3=286px | ||
| area4 = Tunnel | x4=321px | y4=210px | | area4 = Tunnel | x4=321px | y4=210px | ||
| area5 = Point | x5=549px | y5=284px | | area5 = Point | x5=549px | y5=284px | ||
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}} | }} | ||
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=== Second point === | === Second point === | ||
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{{Map locations | {{Map locations | ||
− | | title = Upward, second point | + | | title = Upward, second point |
| image = pl_upward B.png | | image = pl_upward B.png | ||
| area1 = Slope | x1=158px | y1=72px | | area1 = Slope | x1=158px | y1=72px | ||
− | | area2 = | + | | area2 = Rocks | x2=230px | y2=81px |
− | | area3 = Side | + | | area3 = Side tunnel | x3=386px | y3=84px |
− | | area4 = | + | | area4 = House | x4=479px | y4=95px |
| area5 = Tunnel | x5=362px | y5=183px | | area5 = Tunnel | x5=362px | y5=183px | ||
− | | area6 = | + | | area6 = Cliffside | x6=379px | y6=383px |
| area7 = Shack | x7=646px | y7=288px | | area7 = Shack | x7=646px | y7=288px | ||
| area8 = Platform | x8=638px | y8=137px | | area8 = Platform | x8=638px | y8=137px | ||
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}} | }} | ||
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==== Attacking ==== | ==== Attacking ==== | ||
After capturing the first point, the attackers should prepare for a push on the second point, while the flank classes should attempt to get the cart as close to the tunnel exit as possible. The attacking team usually holds somewhere between the cliff entrance and the side tunnel, but in doing that they need to be wary of the enemy Sniper, call his positions out accordingly and try to spam him out. | After capturing the first point, the attackers should prepare for a push on the second point, while the flank classes should attempt to get the cart as close to the tunnel exit as possible. The attacking team usually holds somewhere between the cliff entrance and the side tunnel, but in doing that they need to be wary of the enemy Sniper, call his positions out accordingly and try to spam him out. | ||
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=== Third point === | === Third point === | ||
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{{Map locations | {{Map locations | ||
| title = Upward, third point | | title = Upward, third point | ||
| image = pl_upward C.png | | image = pl_upward C.png | ||
− | | area1 = Sewer | x1= | + | | area1 = Sewer | x1=180px | y1=200px |
− | | area2 = | + | | area2 = Bridge | x2=280px | y2=100px |
− | | area3 = | + | | area3 = Inside | x3=535px | y3=94px |
− | | area4 = | + | | area4 = Outside | x4=430px | y4=95px |
− | | area5 = | + | | area5 = Open | x5=550px | y5=183px |
− | | area6 = Under | x6=425px | y6=270px | + | | area6 = Under Tracks | x6=425px | y6=270px |
− | | area7 = Shithouse | + | | area7 = Shithouse | x7=706px | y7=160px |
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}} | }} | ||
− | + | === Defending === | |
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The attacking team will likely push with their combo up the hill under bridge while having the scout and engineer push the cart as far as they can. The demoman is a key class for defending this point, as he can spam both the hill and the tracks leading up to the third point. A more aggressive sentry spot that can be effective when the cart has not been pushed very far is on outside, as it can deny the hill. However, extensive use of the wrangler will be required to fire at those pushing the cart. When the cart has been pushed past the bridge, the best spot to place the sentry is back on the flat section of track leading up to last. This spot helps defend the third point from being captured. It is important to watch out for attacking players flanking through under tracks and into C hut. | The attacking team will likely push with their combo up the hill under bridge while having the scout and engineer push the cart as far as they can. The demoman is a key class for defending this point, as he can spam both the hill and the tracks leading up to the third point. A more aggressive sentry spot that can be effective when the cart has not been pushed very far is on outside, as it can deny the hill. However, extensive use of the wrangler will be required to fire at those pushing the cart. When the cart has been pushed past the bridge, the best spot to place the sentry is back on the flat section of track leading up to last. This spot helps defend the third point from being captured. It is important to watch out for attacking players flanking through under tracks and into C hut. | ||
=== Fourth point === | === Fourth point === | ||
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{{Map locations | {{Map locations | ||
| title = Upward, fourth point, defenders' perspective | | title = Upward, fourth point, defenders' perspective | ||
| image = pl_upward D.png | | image = pl_upward D.png | ||
− | | area1 = | + | | area1 = Tiles | x1=260px | y1=35px |
− | | area2 = | + | | area2 = Balcony/Pub Spot | x2=700px | y2=100px |
− | | area3 = | + | | area3 = Ground | x3=300px | y3=170px |
− | | area4 = | + | | area4 = Crates | x4=380px | y4=170px |
| area5 = Under | x5=460px | y5=215px | | area5 = Under | x5=460px | y5=215px | ||
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}} | }} | ||
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| title = Upward, fourth point, attackers' perspective | | title = Upward, fourth point, attackers' perspective | ||
| image = pl_upward D2.png | | image = pl_upward D2.png | ||
− | | area1 = | + | | area1 = Dropdown | x1=50px | y1 = 160px |
− | | area2 = | + | | area2 = Upper Spawn | x2=370px | y2=120px |
− | | area3 = Lower Spawn | x3= | + | | area3 = Lower Spawn | x3=420px | y3=185px |
| area4 = Toxic | x4=530px | y4=180px | | area4 = Toxic | x4=530px | y4=180px | ||
− | | area5 = | + | | area5 = Upper | x5=750px | y5=140px |
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}} | }} | ||
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{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |