Editing Upward
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ambox | {{ambox | ||
|type=content | |type=content | ||
− | |header=Needs | + | |image=Needimage_icon.png |
− | |smalltext= | + | |header=Needs images |
+ | |smalltext=An image for the final point is needed, along with some details about attacking/defending third and last. | ||
}} | }} | ||
{{NewInfobox Map | {{NewInfobox Map | ||
Line 19: | Line 20: | ||
|author3steam= | |author3steam= | ||
|released=8 July 2010 | |released=8 July 2010 | ||
− | |updated= | + | |updated=20 November 2014 |
|official=1 | |official=1 | ||
Line 52: | Line 53: | ||
== Strategy == | == Strategy == | ||
=== First point === | === First point === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Map locations | {{Map locations | ||
| title = Upward, first point, defenders' perspective | | title = Upward, first point, defenders' perspective | ||
− | | image = | + | | image = pl_upward A1.png |
− | | area1 = | + | | area1 = Right | x1=700px | y1=77px |
− | | area2 = | + | | area2 = Left | x2=88px | y2=183px |
− | | area3 = | + | | area3 = Playground | x3=419px | y3=114px |
− | | area4 = | + | | area4 = Under | x4=419px | y4=186px |
− | | area5 = | + | | area5 = Ground | x5=446px | y5=251px |
− | |||
}} | }} | ||
Line 80: | Line 67: | ||
| image = pl_upward A2.png | | image = pl_upward A2.png | ||
| area1 = Slope | x1=403px | y1=88px | | area1 = Slope | x1=403px | y1=88px | ||
− | | area2 = | + | | area2 = Entrance | x2=22px | y2=114px |
| area3 = Cliff | x3=110px | y3=286px | | area3 = Cliff | x3=110px | y3=286px | ||
| area4 = Tunnel | x4=321px | y4=210px | | area4 = Tunnel | x4=321px | y4=210px | ||
− | | area5 = | + | | area5 = Ground | x5=549px | y5=284px |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Attacking ==== | ==== Attacking ==== | ||
As always on Payload, the attack starts by preparing the [[ÜberCharge]] in spawn and leaving the Medic there for a short period of time while the rest of the team attempt to create an advantage by suiciding. Once an advantage has been created, the team can prepare for a push. | As always on Payload, the attack starts by preparing the [[ÜberCharge]] in spawn and leaving the Medic there for a short period of time while the rest of the team attempt to create an advantage by suiciding. Once an advantage has been created, the team can prepare for a push. | ||
− | All viable push routes are located in open areas, which leaves the combo vulnerable to | + | All viable push routes are located in open areas, which leaves the combo vulnerable to [[Sniper]]s. Because of that a Sniper pick is particularly useful on this point, as it allows to avoid a potential death of the Medic. |
Generally, teams decide to push the first point through the cliff area, as most teams' combos will either hold the ground area or the under area. The only difference is the defense's sentry placement: | Generally, teams decide to push the first point through the cliff area, as most teams' combos will either hold the ground area or the under area. The only difference is the defense's sentry placement: | ||
Line 120: | Line 91: | ||
=== Second point === | === Second point === | ||
− | |||
{{Map locations | {{Map locations | ||
− | | title = Upward, second point | + | | title = Upward, second point |
| image = pl_upward B.png | | image = pl_upward B.png | ||
| area1 = Slope | x1=158px | y1=72px | | area1 = Slope | x1=158px | y1=72px | ||
− | | area2 = | + | | area2 = Rocks | x2=230px | y2=81px |
− | | area3 = Side | + | | area3 = Side tunnel | x3=386px | y3=84px |
− | | area4 = | + | | area4 = House | x4=479px | y4=95px |
| area5 = Tunnel | x5=362px | y5=183px | | area5 = Tunnel | x5=362px | y5=183px | ||
− | | area6 = | + | | area6 = Cliffside | x6=379px | y6=383px |
| area7 = Shack | x7=646px | y7=288px | | area7 = Shack | x7=646px | y7=288px | ||
| area8 = Platform | x8=638px | y8=137px | | area8 = Platform | x8=638px | y8=137px | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
==== Attacking ==== | ==== Attacking ==== | ||
After capturing the first point, the attackers should prepare for a push on the second point, while the flank classes should attempt to get the cart as close to the tunnel exit as possible. The attacking team usually holds somewhere between the cliff entrance and the side tunnel, but in doing that they need to be wary of the enemy Sniper, call his positions out accordingly and try to spam him out. | After capturing the first point, the attackers should prepare for a push on the second point, while the flank classes should attempt to get the cart as close to the tunnel exit as possible. The attacking team usually holds somewhere between the cliff entrance and the side tunnel, but in doing that they need to be wary of the enemy Sniper, call his positions out accordingly and try to spam him out. | ||
Line 180: | Line 119: | ||
=== Third point === | === Third point === | ||
− | |||
{{Map locations | {{Map locations | ||
| title = Upward, third point | | title = Upward, third point | ||
| image = pl_upward C.png | | image = pl_upward C.png | ||
− | | area1 = Sewer | x1= | + | | area1 = Sewer | x1=180px | y1=200px |
− | | area2 = | + | | area2 = Bridge | x2=280px | y2=100px |
− | | area3 = | + | | area3 = Inside | x3=535px | y3=94px |
− | | area4 = | + | | area4 = Outside | x4=430px | y4=95px |
− | | area5 = | + | | area5 = Open | x5=550px | y5=183px |
− | | area6 = Under | x6=425px | y6=270px | + | | area6 = Under Tracks | x6=425px | y6=270px |
− | | area7 = | + | | area7 = C House | x7=706px | y7=160px |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
=== Fourth point === | === Fourth point === | ||
− | |||
{{Map locations | {{Map locations | ||
| title = Upward, fourth point, defenders' perspective | | title = Upward, fourth point, defenders' perspective | ||
| image = pl_upward D.png | | image = pl_upward D.png | ||
− | | area1 = | + | | area1 = Upper | x1=260px | y1=35px |
− | | area2 = | + | | area2 = Balcony | x2=700px | y2=100px |
− | | area3 = | + | | area3 = Ground | x3=300px | y3=170px |
− | | area4 = | + | | area4 = Crates | x4=380px | y4=170px |
| area5 = Under | x5=460px | y5=215px | | area5 = Under | x5=460px | y5=215px | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |