Editing Steel
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{stub}} |
− | | | + | {{Map infobox |
− | |image= | + | | mapname = Steel |
− | | | + | | image = Cp steel.png |
− | + | | maptype = [[Attack/Defend|Attack / Defend]] | |
− | | | + | | currentversion = cp_steel |
− | | | + | | developer = |
− | | | + | <p> |
− | + | *Jamie "Fishbus" Manson | |
− | + | *Irish Taxi Driver | |
− | + | *FLOOR_MASTER | |
− | + | </p> | |
− | + | | default = Yes | |
− | + | | links = | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Steel''' is | + | '''Steel''' is an Attack/Defend map consisting of 5 points. The objective of the map is to capture point E. While the attacking team can try and skip straight to Point E, it's in their better interest to capture the other four points first. As Blu captures each point, doors will open and close to give them slight advantages. While point E can be captured at any time, points A through D must be captured in order. Due to its complexity, Steel is a map that brutally puts a team's cohesion to the test. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Locations== | ==Locations== | ||
Line 91: | Line 55: | ||
* When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. | * When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. | ||
* Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. | * Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. | ||
− | * There is a currently a map exploit where a Pyro can shoot flames through Big Door. It only works from the Lobby side. Flames cannot be shot back from the Point A side. This may or may not be considered | + | * There is a currently a map exploit where a Pyro can shoot flames through Big Door. It only works from the Lobby side. Flames cannot be shot back from the Point A side. This may or may not be considered a penalty in your league, so just be aware of it and don't stand near the door. |
− | * Keep in mind that stickies | + | * Keep in mind that stickies can easily be hidden in Drop-Down. It is often a better idea to move back through spawn to contest B. |
===Control Point B=== | ===Control Point B=== | ||
Line 154: | Line 118: | ||
* When attacking, Blu team can try to send their Scout or Soldier to contest Point E to try and draw some players away from Point C. | * When attacking, Blu team can try to send their Scout or Soldier to contest Point E to try and draw some players away from Point C. | ||
* When defending, the Red Engineer will typically build a Sentry on Balcony. For a better wrangling position, the Sentry can also be built on Bridge. | * When defending, the Red Engineer will typically build a Sentry on Balcony. For a better wrangling position, the Sentry can also be built on Bridge. | ||
− | |||
===Control Point D=== | ===Control Point D=== | ||
Line 170: | Line 133: | ||
====When Point D is captured==== | ====When Point D is captured==== | ||
− | * Doors connecting red spawn to Point E become locked, forcing the | + | * Doors connecting red spawn to Point E become locked, forcing the read team through Point D to get to Point E. |
* Guard rails appear on Point E catwalks, making it slightly harder to fall off. | * Guard rails appear on Point E catwalks, making it slightly harder to fall off. | ||
Line 238: | Line 201: | ||
}} | }} | ||
− | {{ | + | {{Maps navbox}} |
+ | [[Category:Attack/Defend maps]] |