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− | {{ | + | {{stub}} |
− | | | + | {{Map infobox |
− | |image= | + | | mapname = Steel |
− | | | + | | image = Cp steel.png |
+ | | maptype = [[Attack/Defend|Attack / Defend]] | ||
+ | | currentversion = cp_steel | ||
+ | | developer = | ||
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− | + | <p> | |
− | + | *Jamie "Fishbus" Manson | |
− | + | *Irish Taxi Driver | |
− | + | *FLOOR_MASTER | |
− | + | </p> | |
− | + | | default = Yes | |
− | + | | links = | |
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}} | }} | ||
− | '''Steel''' is | + | '''Steel''' is an Attack/Defend map consisting of 5 points. The objective of the map is to capture point E. While the attacking team can try and skip straight to Point E, it's in their better interest to capture the other four points first. As Blu captures each point, doors will open and close to give them a slight advantage. While point E can be captured at any time, points A through D must be captured in order. Due to its complexity, Steel is a map that brutally puts a team's cohesion to the test. |
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==Locations== | ==Locations== | ||
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====When Point A is captured==== | ====When Point A is captured==== | ||
− | * Big Door will start opening | + | * Big Door will start opening at a slow rate |
* Drop-Down will open. | * Drop-Down will open. | ||
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* When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. | * When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. | ||
* Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. | * Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. | ||
− | + | * Keep in mind that stickies can easily be hidden in Drop-Down. It is often a better idea to move back through spawn to contest B. | |
− | * Keep in mind that stickies | ||
===Control Point B=== | ===Control Point B=== | ||
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====When Point B is captured==== | ====When Point B is captured==== | ||
* Red team will start spawning in the back spawn rather than the front spawn. | * Red team will start spawning in the back spawn rather than the front spawn. | ||
− | * Metal grate separating B-C Connector and C Cliff will start opening | + | * Metal grate separating B-C Connector and C Cliff will start opening at a slow rate. |
====Notes & Strategies==== | ====Notes & Strategies==== | ||
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* When attacking, Blu team can try to send their Scout or Soldier to contest Point E to try and draw some players away from Point C. | * When attacking, Blu team can try to send their Scout or Soldier to contest Point E to try and draw some players away from Point C. | ||
* When defending, the Red Engineer will typically build a Sentry on Balcony. For a better wrangling position, the Sentry can also be built on Bridge. | * When defending, the Red Engineer will typically build a Sentry on Balcony. For a better wrangling position, the Sentry can also be built on Bridge. | ||
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===Control Point D=== | ===Control Point D=== | ||
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====When Point D is captured==== | ====When Point D is captured==== | ||
− | * Doors connecting red spawn to Point E become locked, forcing the | + | * Doors connecting red spawn to Point E become locked, forcing the read team through Point D to get to Point E. |
* Guard rails appear on Point E catwalks, making it slightly harder to fall off. | * Guard rails appear on Point E catwalks, making it slightly harder to fall off. | ||
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}} | }} | ||
− | + | * When defending, the Engineer will typically try to build on Balcony. Wrangler is required to reach the Blu Batts and Lobby area. | |
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− | * When defending, the Engineer will typically try to build on Balcony. Wrangler is required to reach | ||
* When defending, if the Engineer can't get a sentry up before the spawn doors lock, consider using Gunslinger. | * When defending, if the Engineer can't get a sentry up before the spawn doors lock, consider using Gunslinger. | ||
* When defending, try setting up a teleporter in Lime. With the spawn doors locked, a teleporter can be very handy. | * When defending, try setting up a teleporter in Lime. With the spawn doors locked, a teleporter can be very handy. | ||
* As said above, attackers should try to set up a teleporter in Control Room, Beck, or Secret. | * As said above, attackers should try to set up a teleporter in Control Room, Beck, or Secret. | ||
* Red combo will typically hold in D-E connector or at Point D. These areas are the safest from spam and snipers. | * Red combo will typically hold in D-E connector or at Point D. These areas are the safest from spam and snipers. | ||
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===Other Areas=== | ===Other Areas=== | ||
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}} | }} | ||
− | {{ | + | {{Maps navbox}} |
+ | [[Category:Attack/Defend maps]] |