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− | {{ | + | {{stub}} |
− | | | + | {{Map infobox |
− | |image= | + | | mapname = Steel |
− | | | + | | image = Cp steel.png |
+ | | maptype = [[Attack/Defend|Attack / Defend]] | ||
+ | | currentversion = cp_steel | ||
+ | | developer = | ||
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− | + | <p> | |
− | + | *Jamie "Fishbus" Manson | |
− | + | *Irish Taxi Driver | |
− | + | *FLOOR_MASTER | |
− | + | </p> | |
− | + | | default = Yes | |
− | + | | links = | |
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}} | }} | ||
− | '''Steel''' is | + | '''Steel''' is an Attack/Defend map consisting of 5 points. The objective of the map is to capture point E. While the attacking team can try and skip straight to Point E, it's in their better interest to capture the other four points first. As Blu captures each point, doors will open and close to give them a slight advantage. While point E can be captured at any time, points A through D must be captured in order. Due to its complexity, Steel is a map that brutally puts a team's cohesion to the test. |
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==Locations== | ==Locations== | ||
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====When Point A is captured==== | ====When Point A is captured==== | ||
− | * Big Door will start opening | + | * Big Door will start opening at a slow rate |
* Drop-Down will open. | * Drop-Down will open. | ||
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* When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. | * When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of enemies peeking Cliff as well as enemies contesting Yard. | ||
* Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. | * Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape route, it makes the sentry much more vulnerable to demo spam from over the cliff. | ||
− | + | * Keep in mind that stickies can easily be hidden in Drop-Down. It is often a better idea to move back through spawn to contest B. | |
− | * Keep in mind that stickies | ||
===Control Point B=== | ===Control Point B=== | ||
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====When Point B is captured==== | ====When Point B is captured==== | ||
* Red team will start spawning in the back spawn rather than the front spawn. | * Red team will start spawning in the back spawn rather than the front spawn. | ||
− | * Metal grate separating B-C Connector and C Cliff will start opening | + | * Metal grate separating B-C Connector and C Cliff will start opening at a slow rate. |
====Notes & Strategies==== | ====Notes & Strategies==== | ||
* "Beck" gets its name from being the "B-E-C" connector, which spelled out is pronounced "Beck". | * "Beck" gets its name from being the "B-E-C" connector, which spelled out is pronounced "Beck". | ||
* When defending, be aware that the enemy can come behind through Beck. | * When defending, be aware that the enemy can come behind through Beck. | ||
− | * Sometimes attackers will even sneak a sentry and teleporter into Beck. This allows Blu to contest Point B from behind, as well as immediately contest Point C as soon as Point B is taken | + | * Sometimes attackers will even sneak a sentry and teleporter into Beck. This allows Blu to contest Point B from behind, as well as immediately contest Point C as soon as Point B is taken. |
* When defending Point B, the Engineer will usually build on either Platform or Truck. Either place will heavily rely on the wrangler in order to make the sentry useful. | * When defending Point B, the Engineer will usually build on either Platform or Truck. Either place will heavily rely on the wrangler in order to make the sentry useful. | ||
* When defending, the Sniper can get a decent view from the windows in Secret, however it is difficult to fall back to a safe location if the point is taken. | * When defending, the Sniper can get a decent view from the windows in Secret, however it is difficult to fall back to a safe location if the point is taken. | ||
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* When attacking, Blu team can try to send their Scout or Soldier to contest Point E to try and draw some players away from Point C. | * When attacking, Blu team can try to send their Scout or Soldier to contest Point E to try and draw some players away from Point C. | ||
* When defending, the Red Engineer will typically build a Sentry on Balcony. For a better wrangling position, the Sentry can also be built on Bridge. | * When defending, the Red Engineer will typically build a Sentry on Balcony. For a better wrangling position, the Sentry can also be built on Bridge. | ||
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===Control Point D=== | ===Control Point D=== | ||
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====When Point D is captured==== | ====When Point D is captured==== | ||
− | * Doors connecting red spawn to Point E become locked, forcing the | + | * Doors connecting red spawn to Point E become locked, forcing the read team through Point D to get to Point E. |
* Guard rails appear on Point E catwalks, making it slightly harder to fall off. | * Guard rails appear on Point E catwalks, making it slightly harder to fall off. | ||
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* When defending, the Red Engineer will often not build a sentry on point D. The spawn doors locking after Point D is taken makes it very difficult to build a sentry on E. | * When defending, the Red Engineer will often not build a sentry on point D. The spawn doors locking after Point D is taken makes it very difficult to build a sentry on E. | ||
* When a sentry is built on D, it is typically built at the top of Stairs. From there, the sentry will be able to reach every point of the room except for Elbow, which requires wrangling to scare off enemies harassing the sentry. | * When a sentry is built on D, it is typically built at the top of Stairs. From there, the sentry will be able to reach every point of the room except for Elbow, which requires wrangling to scare off enemies harassing the sentry. | ||
− | * When attacking Points D and E, it is wise to get a teleporter set up. The most common places to set up a sentry nest are Control Room, Beck, and Secret (near point B). Control room is the ideal place, since it gives easy access to both D and E points | + | * When attacking Points D and E, it is wise to get a teleporter set up. The most common places to set up a sentry nest are Control Room, Beck, and Secret (near point B). Control room is the ideal place, since it gives easy access to both D and E points. |
===Control Point E=== | ===Control Point E=== | ||
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| area10 = Lemon / Blu Windows | x10 = 220px | y10 = 150px | | area10 = Lemon / Blu Windows | x10 = 220px | y10 = 150px | ||
}} | }} | ||
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===Other Areas=== | ===Other Areas=== | ||
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}} | }} | ||
− | {{ | + | {{Maps navbox}} |
+ | [[Category:Attack/Defend maps]] |