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− | [[File:SpyIcon.png|200px|right | + | [[File:SpyIcon.png|200px|right]] |
− | The '''Spy''' is a suave backstabbing rogue | + | The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife. Spies are valued in that they can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team. The Spy arguably has the worst direct combat ability, as is solely designed to only get one or two kills at a time. As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings. |
==6v6== | ==6v6== | ||
{{main|Spy (6v6)}} | {{main|Spy (6v6)}} | ||
− | In 6v6, Spy is an | + | In 6v6, the Spy is considered an offclass due to his unreliable damage output and weakness, if a Spy is played they will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate. |
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==Highlander== | ==Highlander== | ||
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{{main|Spy (Highlander)}} | {{main|Spy (Highlander)}} | ||
− | In Highlander, the Spy is used | + | In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer. Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks. |
− | The Spy is also the best scouting class in the game, providing | + | The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches. |
− | == | + | ==Trickstabs== |
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− | + | When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy, for a very risky stab. The are a multitude of ways to do so. For an example, the most popular trickstab involves jumping over an elevated area (ex: stairs) to get over the enemy's head and stab them from above. Other trickstabs include corner stabs, and possibly the most difficult to apply, matador (or strafe) stabs. | |
==Weapons== | ==Weapons== | ||
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− | + | {{Template:Class Spy Primary Table}} | |
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− | + | {{Template:Class Spy Secondary Table}} | |
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− | + | {{Template:Class Spy PDA Table}} | |
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− | {{Class | ||
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− | + | {{Template:Class Spy Melee Table}} | |
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==See Also== | ==See Also== | ||
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==External Links== | ==External Links== | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id= | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub & Competitive Spy Guide] |
[[Category:Classes]] | [[Category:Classes]] |