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− | + | The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife. Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team. The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time. As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings. | |
− | The '''Spy''' is a suave backstabbing rogue | + | |
+ | ===6v6=== | ||
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{{main|Spy (6v6)}} | {{main|Spy (6v6)}} | ||
− | In 6v6, Spy is an | + | In 6v6, the Spy is considered an offclass due to his unreliable damage output and weakness, if a Spy is played they will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage and they want to kill him or during a stalemate when the Spy will break it by getting an important pick. |
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− | ==Highlander== | + | ===Highlander=== |
{{main|Spy (Highlander)}} | {{main|Spy (Highlander)}} | ||
− | In Highlander, the Spy is used | + | In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer. Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks. |
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− | + | The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches. | |
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− | + | ===Trickstabs=== | |
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− | + | When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy, for a very risky stab. The are a multitude of ways to do so. For an example, the most popular trickstab involves jumping over an elevated area (ex: stairs) to get over the enemy's head and stab them from above. Other trickstabs include corner stabs, and possibly the most difficult to apply, matador (or strafe) stabs. | |
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− | === | + | ===Allowed Weapons=== |
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− | + | {{Template:Class Spy Primary Table}} | |
− | {{Class | ||
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− | + | {{Template:Class Spy Secondary Table}} | |
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− | {{Class | ||
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− | + | {{Template:Class Spy PDA Table}} | |
− | {{Class | ||
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− | + | {{Template:Class Spy Melee Table}} | |
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==External Links== | ==External Links== | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id= | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub & Competitive Spy Guide] |
[[Category:Classes]] | [[Category:Classes]] |