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− | + | The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife. Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team. The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time. As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings. | |
− | The '''Spy''' is a suave backstabbing rogue | ||
− | ==6v6== | + | ===6v6=== |
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− | + | ''Main Article: [[Spy (6v6)]]'' | |
− | In | + | In 6v6, the Spy is considered one of the best classes in NA 6s. If you play in PUGs (Pick-Up Games) ,such as #tf2mix, you'll notice that the top fragger is the team's spy. In competitive format, the spy acts as a pocket when the team decides to only have one soldier with that soldier being their roamer. If you take a look at an Invite team, such as Classic Mixup, you'll notice that Platinum goes spy most of the time. |
− | + | ===Highlander=== | |
− | + | ''Main Article: [[Spy (Highlander)]]'' | |
− | + | In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer. Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks. | |
− | + | The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches. | |
− | + | ===Trickstabs=== | |
− | + | When spotted or confronted by an enemy, a spy is almost always put at an advantage, due to his high damage output. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy, which makes him really OP. The are a multitude of ways to do so. For an example, you could easily rocket jump into the air, place a sticky below an enemy, detonate the sticky, shoot them up causing him to be confused, which will make him turn around to take a look at his surroundings, then stab his back. | |
− | When confronted by an enemy, | ||
− | + | ===Allowed Weapons=== | |
− | + | {{Template:Class Spy Primary Table}} | |
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− | + | {{Template:Class Spy Secondary Table}} | |
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− | + | {{Template:Class Spy PDA Table}} | |
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− | + | {{Template:Class Spy Melee Table}} | |
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==External Links== | ==External Links== | ||
− | [http://steamcommunity.com/sharedfiles/filedetails/?id= | + | [http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub & Competitive Spy Guide] |
[[Category:Classes]] | [[Category:Classes]] |