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[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]] | [[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]] | ||
− | The '''Spy''' is a suave backstabbing rogue | + | The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class if they backstab someone with their knife. Spies are valued in that they can position themselves as they see fit with their Cloak and can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team. The Spy arguably has below average direct combat ability, as he is solely designed to only get one or two kills at a time. As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[ÜberCharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings. |
==6v6== | ==6v6== | ||
{{main|Spy (6v6)}} | {{main|Spy (6v6)}} | ||
− | In 6v6, Spy is an [[offclass]] due to his | + | In 6v6, the Spy is considered an [[offclass]] due to his unreliable damage output and weakness. If a Spy is played he will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate. |
− | In terms of assassination power, Spy has | + | In terms of assassination power, the Spy has less potential than the Sniper, so be wary when running a Spy. A Sniper can shoot multiple times and get multiple picks, but a Spy will usually only get one chance for a pick and is almost certainly going to die after their attempt to pick someone. However, because spy is not often used in 6v6, players are generally less aware of spies, making them more likely to fall for disguises and backstabs. The Spy is commonly used as a surprise tactic for breaking stalemates against teams too wary of [[Snipers]] or [[Roamer]] bombings. However the Spy is still largely situational and most teams will prefer a [[Sniper]]. |
− | Spy | + | There are benefits to running a Spy however. You can check the enemy Medic's Uber percentage and choice of Medigun, call surprise offclasses and where the enemy is positioned. The Spy can also be utilised for backcapping due to his cloak allowing him to traverse the map easily and undisturbed. |
==Highlander== | ==Highlander== | ||
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{{main|Spy (Highlander)}} | {{main|Spy (Highlander)}} | ||
− | In Highlander, the Spy is used as a | + | In Highlander, the Spy is used as a support class. He is often used to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble. Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks. |
− | The Spy is also the best scouting class in the game, providing | + | The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches. |
==Techniques== | ==Techniques== | ||
− | When confronted by an enemy, | + | {{main|Trickstabs}} |
− | + | When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may need to use one of the many techniques developed to deceive or lure their enemies in position for a stab that otherwise wouldn't be possible. These are called trickstabs and are often a technique highly exploited by most of the high level spies. | |
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==Weapons== | ==Weapons== | ||
− | + | {{Hatnote|Note: These lists do not contain reskins.}} | |
− | {{ | + | {{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}} |
− | + | {{Template:Class Spy Primary Table}} | |
− | | | + | {{Template:Class Spy Secondary Table}} |
− | + | {{Template:Class Spy Melee Table}} | |
− | + | {{Template:Class Spy PDA Table}} | |
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==See Also== | ==See Also== |