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  • Waste is a map made by '''Eric "Icarus" Wong'''. It began as a [[Payload]] map an '''Waste''' could refer to:
    502 bytes (80 words) - 09:06, 7 February 2016
  • |download=http://fakkelbrigade.eu/maps/koth_waste.bsp ...ity-created [[KOTH]] map made by Eric "Icarus" Wong. It was adapted from [[Waste (PL)|pl_waste]] by the same mapmaker.
    976 bytes (122 words) - 03:40, 15 October 2016
  • ...l_waste]] by the same mapmaker; the middle capture point fighting area for Waste (PL) was extensively reworked and customised for TF2 Arena play. Teams are ..., [[Waste (KOTH)|King of the Hill]] and [[Waste (PL)|Payload]] versions of Waste.
    1 KB (143 words) - 03:37, 15 October 2016
  • | title = Waste (CP) | image = Waste (CP).jpg
    1 KB (185 words) - 06:14, 2 October 2022
  • |download=http://fakkelbrigade.eu/maps/pl_waste_v2.bsp.bz2 |officialwiki=Waste
    1 KB (169 words) - 03:40, 15 October 2016
  • |map8= Waste == Maps ==
    3 KB (343 words) - 16:39, 19 April 2017
  • ...aming Edge]]. The mod puts two players into a small version of competitive maps such as (the) [[Badlands|cp_badlands]] spire. Players spawn with a buff and ...]] and [[Soldier]] training although all [[Classes|9 classes]] can use the maps (except for a few which are class set).
    6 KB (890 words) - 16:01, 1 March 2024
  • |map15= Waste === Maps (Invite) ===
    8 KB (975 words) - 14:06, 13 May 2016
  • ...t aren't Ubered with the Minigun, but otherwise, jump and crouch around to waste as much of the enemy's Uber as you can. ...ong to travel between points. This is somewhat less of a problem on small maps like cp_gullywash.
    5 KB (824 words) - 17:42, 25 March 2016
  • ...eer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold *On [[Control_Points_(Attack-Defend)|Attack / Defend]] maps, setup time mitigates the Sentry's build time. Have all non-essential clas
    5 KB (790 words) - 17:09, 4 November 2015
  • |map8=Waste == Maps ==
    6 KB (739 words) - 13:46, 13 May 2016
  • ...per is greatly valued in Highlander, and with good reason; many Highlander maps have long sightlines that make him near-impossible to fight against; someti ...speed, a good Heavy will duck and weave out of your shots, causing you to waste time charging shots to try to hit him. However, when he is killed the enemy
    7 KB (1,248 words) - 21:36, 4 June 2022
  • ...ent the other team from utilizing entire regions of a map or force them to waste time attacking him while his team retaliates. Using teleporters and dispen ...ther hand, a lot of Engineers use the Wrangler or the Pistol on 5CP / KOTH maps, where extra damage and firepower is necessary.
    9 KB (1,585 words) - 01:47, 9 March 2023