Search results

Jump to navigation Jump to search
  • ...g is useful when running mini-sentries or when a sentry is at level one or two for making short leaps such as onto the roof of [[cp_gravelpit]] B-Point or Bullet surfing is harnessing the knockback from being hit with bullets for a speed boost. Typically it is achieved by crouch jumping while moving
    10 KB (1,350 words) - 23:28, 10 May 2022
  • ...second-most common Heavy weapon. It consumes 10 ammo per second, firing 4 bullets per unit of ammo, and each bullet deals up to 13 damage. After being spun u ...ge DPS of around 300. In exchange for this significant damage penalty, its bullets slow enemies on hit. This slowdown effect is weak at medium-to-long range a
    15 KB (2,489 words) - 01:23, 20 February 2024
  • |description = The '''Shotgun''' is Engineer's stock primary. It fires 10 bullets every 0.625 seconds, each dealing 3-9 damage, depending on range. As the mo ...ts in its clip. When Engineer's sentry is destroyed, however, it will gain two stored critical hits for each kill his Sentry landed, and one stored critic
    15 KB (2,489 words) - 10:51, 21 March 2023
  • |description = The '''Huntsman''' fires arrows instead of bullets, and is the only Sniper primary that is not hitscan. Its projectiles are af ...r enemy Spies, but it does nothing to prevent the use of the Ambassador to two-shot the Sniper.
    12 KB (2,022 words) - 03:39, 24 November 2020
  • The '''Scout''' has the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed makes him a challenge to track In the standard 6v6 lineup, each team will have 2 Scouts, falling into one of two common roles: the Flank Scout and the Pocket Scout. The Flank Scout is a pa
    17 KB (2,880 words) - 01:54, 25 March 2024
  • ...wn attackers), the weapon's main use is to quickly destroy a Sentry Gun in two hits before its Engineer can react. Outside of this niche, it sees little u ...ning charge time, at a ratio of 1 damage to 1% charge time. Like the other two shields, it does not see much competitive use - it takes away an extremely
    21 KB (3,473 words) - 02:45, 9 December 2023
  • ...ared to the stock shotgun and is much less accurate, but it fires 50% more bullets per shot, making the weapon deal up to 108 damage at point-blank range, but ...o to move around the map quickly, at the cost of their Secondary. It holds two charges; each one takes 15 seconds to recharge. Each charge gives Pyro burs
    18 KB (2,989 words) - 13:14, 9 April 2024
  • In 6v6, each Soldier will usually fulfill one of two main roles: [[Pocket|"Pocket"]] Soldier and [[Roaming Soldier|"Roaming"]] S ...used to damage multiple enemies, it can destroy any Engineer buildings in two hits, and mini-crits blast-jumping enemies. The projectiles travel 80% fast
    22 KB (3,447 words) - 13:52, 21 February 2024
  • | style="text-align: left" | {{Team/tf|two bullets}}
    48 KB (7,170 words) - 02:07, 31 October 2023