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Latest revision | Your text | ||
Line 3: | Line 3: | ||
| image = Product.jpg | | image = Product.jpg | ||
− | | | + | | game_mode = KOTH |
− | |||
| latest_version = koth_product_final | | latest_version = koth_product_final | ||
| first_released = July 2, 2013 | | first_released = July 2, 2013 | ||
Line 10: | Line 9: | ||
| developer1 = [http://steamcommunity.com/profiles/76561197999878878 Maxime "Mimas Torres" Dupuis] | | developer1 = [http://steamcommunity.com/profiles/76561197999878878 Maxime "Mimas Torres" Dupuis] | ||
| developer2 = [http://steamcommunity.com/profiles/76561198001243486 lawn] | | developer2 = [http://steamcommunity.com/profiles/76561198001243486 lawn] | ||
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| download = https://dl.serveme.tf/maps/koth_product_final.bsp | | download = https://dl.serveme.tf/maps/koth_product_final.bsp | ||
− | | | + | | steam = https://steamcommunity.com/sharedfiles/filedetails/?id=454272353 |
− | | | + | | official_wiki_competitive = https://wiki.teamfortress.com/wiki/Product_(competitive) |
}} | }} | ||
'''Product''' is a [[KOTH]] map created by Maxime "Mimas Torres" Dupuis. | '''Product''' is a [[KOTH]] map created by Maxime "Mimas Torres" Dupuis. | ||
− | == | + | == History == |
+ | |||
+ | Product was created from the original Viaduct map, without snow to maximize performance and with improved mechanics to balance it in competitive play. The map has gone through many iterations in its lifetime.<ref>https://dl.dropboxusercontent.com/u/5181650/product.pdf</ref> | ||
+ | |||
+ | The map was posted onto the Steam Team Fortress 2 Map Workshop<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=454272353</ref> the day after the Map Workshop had opened for Team Fortress 2.<ref>http://www.teamfortress.com/post.php?id=17092</ref> The submission of the map caused the renaming of the map in fear that Valve may not accept the map as the name would be too similar to the stock map. | ||
+ | |||
+ | == Usage in competitive == | ||
+ | |||
+ | koth_product is used commonly in [[Highlander]], [[6v6]] and [[4v4]]. This map is the most common King of the Hill map in [[6v6]], though other maps such as [[Coalplant]] / [[Ashville]] are sometimes played. | ||
+ | In 6v6 teams are often seen running full time sniper on this map because the sight lines and terrain on the map offer the class an advantage not seen in other maps. Heavy is also used sometimes to deny enemy team bombers. | ||
+ | {{Viaduct/MapLeagueInclusionTable}} | ||
+ | |||
+ | == Calls == | ||
=== Mid point === | === Mid point === | ||
{{Map locations | {{Map locations | ||
| title = Product mid point callouts | | title = Product mid point callouts | ||
+ | | collapse = true | ||
| image = koth pro viaduct 1.png | | image = koth pro viaduct 1.png | ||
| area1 = Cliff | x1=731px | y1=147px | | area1 = Cliff | x1=731px | y1=147px | ||
Line 36: | Line 47: | ||
{{Map locations | {{Map locations | ||
| title = Product stairs callouts | | title = Product stairs callouts | ||
+ | | collapse = true | ||
| image = koth pro viaduct 2.png | | image = koth pro viaduct 2.png | ||
| area1 = Rock | x1=404px | y1=2px | | area1 = Rock | x1=404px | y1=2px | ||
| area2 = Point | x2=299px | y2=35px | | area2 = Point | x2=299px | y2=35px | ||
− | | area3 = Connector | + | | area3 = Connector | x3=189px | y3=177px |
| area4 = Concrete | x4=331px | y4=224px | | area4 = Concrete | x4=331px | y4=224px | ||
| area5 = Stairs | x5=448px | y5=347px | | area5 = Stairs | x5=448px | y5=347px | ||
Line 47: | Line 59: | ||
{{Map locations | {{Map locations | ||
| title = Product behind point callouts | | title = Product behind point callouts | ||
+ | | collapse = true | ||
| image = koth pro viaduct 3.png | | image = koth pro viaduct 3.png | ||
| area1 = Cliff | x1=707px | y1=76px | | area1 = Cliff | x1=707px | y1=76px | ||
Line 55: | Line 68: | ||
| area6 = Japan | x6=230px | y6=120px | | area6 = Japan | x6=230px | y6=120px | ||
}} | }} | ||
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== References == | == References == |