Editing Gold Rush

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
{{Infobox map
+
{{NewInfobox Map
| title = Gold Rush
+
|name=
| image = Gold Rush.jpg
+
|image=
 +
|caption=
  
| map_type  = Payload
+
|maptype=pl
| stages = 3
+
|filename=pl_goldrush
| control_points = 6 (2 per stage)
+
|version=Official Release
| latest_version = pl_goldrush
+
|author1=valve
| first_released = April 29, 2008
+
|author1steam=
| last_updated = December 11, 2008
+
|author2=
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
+
|author2steam=
| official_map = Yes
+
|author3=
 +
|author3steam=
 +
|released=29 April 2008
 +
|updated=11 December 2008
 +
|official=1
  
| download =  
+
|gamemode1=6v6
| format = [[6v6]]
+
|gamemode2=hl
| in_rotation = None
+
|gamemode3=
 +
|adapted=
 +
|pro=
 +
|popularity=obsolete
 +
|lpleague=ugchl
 +
|lpseason=3
 +
 
 +
|download=http://redirect.tf2maps.net/maps/pl_goldrush.bsp.bz2
 +
|workshop=
 +
|tf2maps=
 +
|gamebanana=
 +
|tftv=
 +
|tftv2=
 +
|etf2l=
 +
|ugc=
 +
|officialwiki=Gold_Rush
 +
|officialwiki2=
 +
 
 +
|footnotes=
 
}}
 
}}
'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
+
'''pl_goldrush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
  
 
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
 
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
  
== Map pool history ==
+
== History ==
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
|+ Gold Rush [[map pool history]]
+
|+ Gold Rush map pool history for premier 6v6 tournaments
 
|-
 
|-
 
  ! {{abbr|DL|Download link}}
 
  ! {{abbr|DL|Download link}}
 
  ! Map version
 
  ! Map version
  ! style="width:120px" | Europe
+
  ! style="width:130px" | {{flag|eu}} Europe
 
|-
 
|-
 
  !  
 
  !  

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)