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{{Infobox map
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{{stub}}
| title = Gold Rush
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{{NewInfobox Map
| image = Gold Rush.jpg
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|name=
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|image=
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|caption=
  
| map_type  = Payload
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|maptype=pl
| stages = 3
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|filename=pl_goldrush
| control_points = 6 (2 per stage)
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|version=Official Release
| latest_version = pl_goldrush
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|download=http://redirect.tf2maps.net/maps/pl_goldrush.bsp.bz2
| first_released = April 29, 2008
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|creator1=valve
| last_updated = December 11, 2008
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|creator1steam=
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
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|creator2=
| official_map = Yes
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|creator2steam=
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|creator3=
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|creator3steam=
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|released=April 29, 2009
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|updated=December 11, 2008
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|official=1
  
| download =  
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|gamemode1=6v6
| format = [[6v6]]
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|gamemode2=hl
| in_rotation = None
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|gamemode3=
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|competitiveof=
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|competitive=
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|popularity=obsolete
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|lpleague=ugchl
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|lpseason=3
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|lpdate=14 March, 2011
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|workshop=
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|tf2maps=
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|gamebanana=
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|tftv=
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|tftv2=
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|etf2l=
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|ugc=
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|officialwiki=Gold_Rush
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|officialwiki2=
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|footnotes=
 
}}
 
}}
'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
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'''pl_goldrush''' is a Payload mode attack/defend map, and was the first map included in TF2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
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On Goldrush, BLU team attempts to "push" a bomb cart along a winding track to explode cache of volatile barrels at the end before the map timer runs out, while RED attempts to kill or stall BLU before they can accomplish this.
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The bomb cart will slowly roll backwards if not pushed for long enough, but if pushed over a checkpoint in the track, it cannot roll backward any further. Each checkpoint the cart passes over adds 5 minutes to the map timer. The remaining time carries over to the following sections of the maps until teams are switched. Each stage starts with a 1:05 setup time.  
  
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
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Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms [making spawncamping easy] currently makes Goldrush unfavoured with the TF2 competitive community.
  
== Map pool history ==
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== Usage in competitive ==
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
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{{Goldrush/MapLeagueInclusionTable}}
|+ Gold Rush [[map pool history]]
 
|-
 
! {{abbr|DL|Download link}}
 
! Map version
 
! style="width:120px" | Europe
 
|-
 
!
 
! style="text-align:left; font-weight:normal" | <code>pl_goldrush</code>
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 3|Season 3]]
 
|}
 
  
{{Navbox/6v6 maps}}
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{{Maps navbox}}
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[[Category:Maps]]
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[[Category:Payload maps]]

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