Editing ETF2L 6v6 Season 11
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− | The season began shortly after the conclusion of the previous one, without any major upsets or issues. The map vote was decided to be repeated after the community showed their support for [[ | + | The season began shortly after the conclusion of the previous one, without any major upsets or issues. The map vote was decided to be repeated after the community showed their support for [[cp_turbine_pro]] and [[koth_pro_viaduct]] to be added to the poll. Despite that change, the results of both polls have been almost identical, and as such, the season saw the reintroduction of [[cp_freight|cp_freight_final1]] into the pool, to the major consternation from the community. A special playoff rule also had its moment, as [[cp_foundry]] was to be played as a decider map in all of the playoffs matches. This decision was later retracted and the top 5 maps from the map poll could be chosen for all playoff matches (cp_freight_final1 was cut). |
The ruleset also underwent some cosmetical changes. One of the first steps towards the league’s stance on sportsmanship has been made, as from that point you were expected to extend the courtesy of allowing a merc should your opponents allow one of yours. A similar paragraph was added in regards to pausing during official matches. As a consequence of the arguments over a handful of FoV enhancing plugins emerging on the forums, a bug with camera rendering and whether the increased FoV limit should be considered an unfair advantage, the league decided that Valve’s immediate reaction to the issue, sv_restrict_aspect_ratio_fov, should be disabled, which allowed the users of multiple screen technologies to run the game with increased field of view without the need to use the aforementioned plugins. | The ruleset also underwent some cosmetical changes. One of the first steps towards the league’s stance on sportsmanship has been made, as from that point you were expected to extend the courtesy of allowing a merc should your opponents allow one of yours. A similar paragraph was added in regards to pausing during official matches. As a consequence of the arguments over a handful of FoV enhancing plugins emerging on the forums, a bug with camera rendering and whether the increased FoV limit should be considered an unfair advantage, the league decided that Valve’s immediate reaction to the issue, sv_restrict_aspect_ratio_fov, should be disabled, which allowed the users of multiple screen technologies to run the game with increased field of view without the need to use the aforementioned plugins. |