Editing Badwater
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Latest revision | Your text | ||
Line 49: | Line 49: | ||
{{Map locations | {{Map locations | ||
| title = Badwater Basin — The first point | | title = Badwater Basin — The first point | ||
− | | image = Badwater | + | | image = Badwater A 1280px.jpg |
− | | area1 = | + | | area1 = rocks | x1 = 101px | y1 = 112px |
− | | area2 = | + | | area2 = cliff | x2 = 394px | y2 = 54px |
− | | area3 = | + | | area3 = middle | x3 = 266px | y3 = 123px |
− | | area4 = | + | | area4 = slope | x4 = 168px | y4 = 176px |
− | | area5 = | + | | area5 = top | x5 = 537px | y5 = 109px |
− | | area6 = | + | | area6 = tunnel | x6 = 556px | y6 = 286px |
}} | }} | ||
Line 79: | Line 79: | ||
{{Map locations | {{Map locations | ||
| title = Badwater Basin — The second point | | title = Badwater Basin — The second point | ||
− | | image = Badwater | + | | image = Badwater B 1280px.jpg |
− | | area1 = | + | | area1 = stairs | x1 = 269px | y1 = 71px |
− | | area2 = | + | | area2 = roof | x2 = 215px | y2 = 127px |
− | | area3 = | + | | area3 = back stairs | x3 = 97px | y3 = 195px |
− | | area4 = | + | | area4 = back entrance | x4 = 263px | y4 = 203px |
− | | area5 = | + | | area5 = flank | x5 = 587px | y5 = 215px |
}} | }} | ||
Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper. | Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper. | ||
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{{Map locations | {{Map locations | ||
| title = Badwater Basin — The third point, defenders' perspective | | title = Badwater Basin — The third point, defenders' perspective | ||
− | | image = Badwater | + | | image = Badwater C1 1280px.jpg |
− | | area1 = | + | | area1 = house | x1 = 162px | y1 = 140px |
− | | area2 = | + | | area2 = choke | x2 = 348px | y2 = 281px |
− | | area3 = | + | | area3 = boiler room | x3 = 592px | y3 = 130px |
− | | area4 = | + | | area4 = top | x4 = 751px | y4 = 216px |
}} | }} | ||
{{Map locations | {{Map locations | ||
| title = Badwater Basin — The third point, attackers' perspective | | title = Badwater Basin — The third point, attackers' perspective | ||
− | | image = | + | | image = Badwater_C2_1280px.jpg |
− | | area1 = | + | | area1 = top | x1 = 183px | y1 = 240px |
− | | area2 = | + | | area2 = window | x2 = 476px | y2 = 83px |
| area3 = C sign | x3 = 378px | y3 = 190px | | area3 = C sign | x3 = 378px | y3 = 190px | ||
− | | area4 = | + | | area4 = corner | x4 = 600px | y4 = 193px |
}} | }} | ||
==== Attacking ==== | ==== Attacking ==== | ||
Line 149: | Line 149: | ||
{{Map locations | {{Map locations | ||
| title = Badwater Basin — The fourth point (1) | | title = Badwater Basin — The fourth point (1) | ||
− | | image = | + | | image = Badwater_D1_1280px.jpg |
− | | area1 = | + | | area1 = ramp | x1 = 423px | y1 = 144px |
− | | area2 = | + | | area2 = flank/tireside | x2 = 635px | y2 = 157px |
− | | area3 = | + | | area3 = top | x3 = 662px | y3 = 252px |
− | | area4 = | + | | area4 = under | x4 = 215px | y4 = 229px |
− | | area5 = | + | | area5 = map room | x5 = 144px | y5 = 115px |
− | | area6 = | + | | area6 = bottom | x6 = 487px | y6 = 253px |
}} | }} | ||
{{Map locations | {{Map locations | ||
| title = Badwater Basin — The fourth point (2) | | title = Badwater Basin — The fourth point (2) | ||
− | | image = | + | | image = Badwater_D2_1280px.jpg |
− | | area1 = | + | | area1 = ramp | x1 = 88px | y1 = 182px |
− | | area2 = | + | | area2 = bottom | x2 = 316px | y2 = 237px |
− | | area3 = | + | | area3 = stairs | x3 = 505px | y3 = 209px |
− | | area4 = | + | | area4 = flank/tireside | x4 = 380px | y4 = 114px |
− | | area5 = | + | | area5 = top | x5 = 427px | y5 = 152px |
}} | }} | ||