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− | {{ | + | {{DISPLAYTITLE:pl_badwater}} |
− | + | {{Map infobox | |
− | + | | mapname = Badwater Basin | |
− | + | | image = pl_badwater.png | |
− | + | | maptype = Payload | |
− | + | | currentversion = pl_badwater | |
− | + | | developer = Valve | |
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}} | }} | ||
'''pl_badwater''' is a single-stage [[Payload]] map created by Valve. It was the second Payload map added to the game and the first single-stage Payload map. | '''pl_badwater''' is a single-stage [[Payload]] map created by Valve. It was the second Payload map added to the game and the first single-stage Payload map. | ||
− | Badwater is a one of the | + | Badwater is a one of the staple Payload maps played in [[Highlander]], next to [[pl_upward|Upward]]. |
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== Strategy == | == Strategy == | ||
=== First point === | === First point === | ||
{{Map locations | {{Map locations | ||
− | | title = Badwater Basin | + | | title = Badwater Basin, first point |
− | | image = | + | | image = pl_badwater A.png |
− | | area1 = | + | | area1 = rocks | x1 = 101px | y1 = 112px |
− | | area2 = | + | | area2 = cliff | x2 = 394px | y2 = 54px |
− | | area3 = | + | | area3 = middle | x3 = 266px | y3 = 123px |
− | | area4 = | + | | area4 = slope | x4 = 168px | y4 = 176px |
− | | area5 = | + | | area5 = top | x5 = 537px | y5 = 109px |
− | | area6 = | + | | area6 = tunnel | x6 = 556px | y6 = 286px |
}} | }} | ||
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The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: | The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: | ||
− | * '''The cliff''' | + | * '''The cliff''' - It's not an advisable route if the enemy Pyro is alive, as the ÜberCharged players can be easily airblasted off the ledge, rendering the Über useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage. |
− | * '''Middle''' | + | * '''Middle''' - The route to middle begins similarly to the cliff route, except for dropping down just over the tunnel's entry instead of going straight up to cliff. This route is probably the best choice if the enemy Pyro is not dead, and the ÜberCharge situation is even. |
− | * '''Slope''' | + | * '''Slope''' - The slope can be a good way to push this point, but it takes a long time to get to the enemy combo. Moreover, the slope is a huge [[Sniper]] sightline, which could either cause the ÜberCharge to be deployed early enough to be unable to take advantage to it, or the Medic could simply drop to a fully-charged bodyshot or a headshot. |
− | * '''Tunnel''' | + | * '''Tunnel''' - Probably the worst way to go on this point due to the huge height disadvantage. |
==== Defending ==== | ==== Defending ==== | ||
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=== Second point === | === Second point === | ||
{{Map locations | {{Map locations | ||
− | | title = Badwater Basin | + | | title = Badwater Basin, second point |
− | | image = | + | | image = pl_badwater B.png |
− | | area1 = | + | | area1 = stairs | x1 = 269px | y1 = 71px |
− | | area2 = | + | | area2 = roof | x2 = 215px | y2 = 127px |
− | | area3 = | + | | area3 = back stairs | x3 = 97px | y3 = 195px |
− | | area4 = | + | | area4 = back entrance | x4 = 263px | y4 = 203px |
− | | area5 = | + | | area5 = flank | x5 = 587px | y5 = 215px |
}} | }} | ||
Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper. | Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper. | ||
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There are two viable pushing routes on this point: | There are two viable pushing routes on this point: | ||
− | * '''Stairs''' | + | * '''Stairs''' - The viability of this push depends mainly on whether or not the Pyro is alive. Due to the fact that this route leads through a very narrow entrance, it is very easy to be stopped from entering the roof. Advised only when pushing with momentum. |
− | * '''Back stairs''' | + | * '''Back stairs''' - This way requires going through the back entrance to the back stairs and walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the back stairs aren't watched by the defenders, it makes for a very good push. It is pretty much the best available choice. |
If the enemy team lost a lot of players on the first point, it is a good idea to push up the combo to the first RED spawn door and basically spawn camp the enemy, forcing them to take the longer route and lose the second point without contest. | If the enemy team lost a lot of players on the first point, it is a good idea to push up the combo to the first RED spawn door and basically spawn camp the enemy, forcing them to take the longer route and lose the second point without contest. | ||
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=== Third point === | === Third point === | ||
{{Map locations | {{Map locations | ||
− | | title = Badwater Basin | + | | title = Badwater Basin, third point, defenders' perspective |
− | | image = | + | | image = pl_badwater C1.png |
− | | area1 = | + | | area1 = house | x1 = 162px | y1 = 140px |
− | | area2 = | + | | area2 = choke | x2 = 348px | y2 = 281px |
− | | area3 = | + | | area3 = boiler room | x3 = 751px | y3 = 216px |
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}} | }} | ||
{{Map locations | {{Map locations | ||
− | | title = Badwater Basin | + | | title = Badwater Basin, third point, attackers' perspective |
− | | image = | + | | image = pl_badwater C2.png |
− | | area1 = | + | | area1 = top | x1 = 183px | y1 = 240px |
− | | area2 = | + | | area2 = window | x2 = 476px | y2 = 83px |
− | | area3 = | + | | area3 = bottom | x3 = 378px | y3 = 190px |
− | | area4 = | + | | area4 = corner | x4 = 600px | y4 = 193px |
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}} | }} | ||
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==== Attacking ==== | ==== Attacking ==== | ||
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− | + | {{Maps navbox|collapsed}} | |
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− | + | [[Category:Maps]] | |
+ | [[Category:Payload maps]] |