Difference between revisions of "Sniper (Highlander)"

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'''Getting Picks'''
 
'''Getting Picks'''
  
It's usually up to the Sniper, or one of the other "pick" classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. To either begin a push or simply making sure that a push doesn't begin. It can not be emphasized enough that this, and this alone is the biggest responsibility of a Sniper, and most other responsibilities are directly tied to this.
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It's usually up to the Sniper, or one of the other "pick" classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. The Sniper can be used to help either begin a push or simply make sure that a push doesn't begin by securing an important kill such as the [[Medic]], [[Heavy]] or [[Demoman]]. This key pick helps reduce the resistance or offensive capabilities of the enemy team during a push or hold. This is the biggest responsibility of a Sniper, and most of the Sniper's other responsibilities are directly tied to this.
  
 
'''Counter Sniping'''
 
'''Counter Sniping'''

Revision as of 17:15, 1 July 2013

As that Highlander is a format with 1 of each class, both teams will have one sniper at all times. Being both a boon and a bane to a team's existence.


Primary Responsibilities

Getting Picks

It's usually up to the Sniper, or one of the other "pick" classes such as Scout, Spy, or Soldier to initiate a conflict. The Sniper can be used to help either begin a push or simply make sure that a push doesn't begin by securing an important kill such as the Medic, Heavy or Demoman. This key pick helps reduce the resistance or offensive capabilities of the enemy team during a push or hold. This is the biggest responsibility of a Sniper, and most of the Sniper's other responsibilities are directly tied to this.

Counter Sniping

Perhaps it's wrong to say this is one of Sniper "primary responsibilities", but it will happen quite often. Snipers tend to have great sight-lines that usually end up where both of them can see each other, typically snipers attempt to shoot each other in order to achieve Pick Responsibility, and also in killing the other Sniper they open up opportunities for themselves.

Area Denial

Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.

Highlander Sniper Guides

Liquid's Sniper Guide