Spychecking

From comp.tf
Revision as of 18:57, 1 July 2013 by Koobadoobs (talk | contribs) (added engineer spychecks)
Jump to navigation Jump to search

Spychecking refers to a number of methods to find enemy spies.

Universal methods

-Spies cannot clip through the enemy team. They will bump into them and around them.


Class-specific spychecking methods

Scout

The Scout can use his Mad Milk to highlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the Spy, or when he bumps against the Spy to make him temporarily visible. The Mad Milk "dripping" effect will be visible to all teammates regardless of the Spy's cloak status, helping them to locate and kill the Spy. The scout can also use the Boston Basher to hit suspected spies; if they bleed, they are a spy. The scout can also utilize a form of tracking to detect a spy during its cloak.

Soldier

Pyro

The Pyro can use its flames to detect enemy spies, as they will light on fire. Through the use of the Flamethrowers, the Flare Gun, the Detonator, or the Scorch Shot, the Pyro can detect enemy spies.

Demoman

Heavy

The Heavy can use his minigun's tracking ability to detect an enemy spy through his cloak.

Engineer

The Engineer can place doorways or other chokes that force spies to jump over and reveal that they cannot walk through the buildings. The Southern Hospitality causes bleed on spies and exposes them for a period of time long enough to kill them. The Pomson 6000 makes a drain sound when it hits a spy and drains his cloak.

Medic

Sniper

The Sniper can use his Jarate to cover enemy spies in dripping particles. The Spy will also turn a shade of yellow. The Sniper can also use the Tribalman's Shiv to make the enemy Spy bleed.

Spy

The Spy can use his knife to spycheck his teammates. If the knife raises in the position to do a backstab, than the "teammate" is an enemy Spy.