Soldier

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The Soldier is a class played in both 6v6 and Highlander. It is the most basic of the classes, and is a good all-around fighter. The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range. The Soldier can adapt to many different situations and is very mobile. He has the second highest base health in the game (200), but is also slow compared to many other classes.

6v6

Main Article: Soldier (6v6)

In 6v6, the Soldier will usually fulfil two main roles: "Pocket" Soldier and "Roaming" Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.

The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core "combo" of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or "meta" loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.

The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most "disposable" unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.

Highlander

Main Article: Soldier (Highlander)

In Highlander, there is only one Soldier on each team. This Soldier often functions like a Roaming Soldier would in 6v6. As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.

Allowed Weapons

Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.

Primary

Weapon Kill Icon ESEA 6s legal? ETF2L HL legal? ETF2L 6s legal? UGC HL legal? Info
128px-Rocket Launcher.png
Stock
Rocket Launcher
Killicon rocket launcher.png Yes Yes Yes Yes The Rocket Launcher is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.
128px-Original.png
Promotional
Original
Killicon original.png Although the Original is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.
128px-Direct Hit.png
Unlock
Direct Hit
Killicon direct hit.png Yes Yes No Yes The Direct Hit is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and destroying level 3 buildings in 2 shots, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster
128px-Black Box.png
Craft
Black Box
Killicon black box.png Yes Yes No Yes The Black Box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.
128px-Rocket Jumper.png
Craft
Rocket Jumper
N/A Yes Yes No Yes The Rocket Jumper deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.
128px-Liberty Launcher.png
Craft
Liberty Launcher
Killicon liberty launcher.png No No No Yes The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. It is usually banned in 6s because it pretty much locks down both of the scouts on the other team. This weapon doesn't see a lot of use, and is widely considered a crutch.
128px-Cow Mangler.png
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png No No No Yes The Cow Mangler 5000, while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.

The charge shot has been shows to be situationally useful by providing a "Ranged Sap" for a Wrangled Sentry.

Killicon fire.png
128px-Beggars Bazooka.png
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png No No No No The Beggar's Bazooka is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.

Template:Class soldier secondary table Template:Class soldier melee table