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  • 33 bytes (4 words) - 05:28, 26 January 2018
  • |team= |team_history= {{TH|2009 - 2014 |Team Immunity}}
    6 KB (909 words) - 12:29, 29 May 2023
  • ! width="150px" | Team | Chill to good ratio
    11 KB (1,198 words) - 05:53, 22 January 2018
  • |team=good job everygotti {{TH|2013 - 2013 |Good Manners|no-link=true}}
    27 KB (3,996 words) - 02:58, 8 May 2023
  • ...entally track enemy ÜberCharge. Surfing damage, effective positioning, and good aim are required for Medics at high levels of play. ...]] format, each team can only have one Medic at any given moment, and with good reason.
    13 KB (2,074 words) - 14:00, 21 February 2024
  • ...ckly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid. ...st seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush e
    6 KB (997 words) - 00:54, 31 August 2022
  • ...ry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby
    5 KB (790 words) - 17:09, 4 November 2015
  • ...st of the fighting should be centered around, and he will usually lead his team into the fray. ...ll often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression
    6 KB (1,032 words) - 10:56, 3 May 2019
  • ! width="150px" | Team | Very Good Bad Boys
    12 KB (1,273 words) - 01:52, 10 September 2013
  • |team=Strong Opinions {{TH|2012 - 2013 | Max-Play Highlander Team |nolink=1}}
    7 KB (1,062 words) - 09:51, 24 August 2021
  • ...s the [[pushes]] in order to cap more control points and to kill the enemy team. The medic's job is to provide heals to his teammates as well as provide th ...ts the Medigun because of the speed it can build at and because it helps a team stay alive for the post uber exchange fight. Medigun meanwhile beats Kritzk
    8 KB (1,271 words) - 01:22, 19 June 2023
  • ...ying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his D ...respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and ad
    20 KB (2,854 words) - 08:44, 2 October 2022
  • ...ain purpose of helping more casual players to join the competitive side of Team Fortress 2. After many years of bad administration in the South American Team Fortress 2 leagues, a group of players decided to create a space where newc
    15 KB (2,275 words) - 21:22, 20 May 2024
  • ...without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defend * Slowing the enemy team down while your team is falling back.
    10 KB (1,613 words) - 05:46, 16 May 2016
  • ...His weapon of choice is the [[Rocket Launcher]], a projectile weapon with good splash damage and range, and he boasts the second highest base health in th ...ket jump around the map. His job is to set up advantageous battles for his team by creating distractions or killing key targets.
    22 KB (3,447 words) - 13:52, 21 February 2024
  • ...e: Global Offensive] and in the past hosted both [[6v6|6s]] tournaments in Team Fortress 2 and [http://en.wikipedia.org/wiki/Counter-Strike:_Source Counter ...ds; the second half and the match ended once the time limit ran out or one team won 5 rounds;
    9 KB (1,145 words) - 08:57, 11 June 2023
  • ...requires great positioning so that the opposing team cannot run away. If a team is able to keep the enemies all in one place and in the Heavy's line of sig ...the only way to keep them from going down. If the Engineer works with his team, this can all be done smoothly.
    8 KB (1,375 words) - 13:10, 29 December 2020
  • ...projectiles from the enemy Soldier and Demoman. This buys time for Pyro's team to organize a counterattack, potentially saving the game. While Pyro is run ...to shut down pick classes, Pyro may attempt to flank and ambush the enemy team and attempt a pick on the enemy combo, especially the Medic.
    18 KB (2,989 words) - 13:14, 9 April 2024
  • When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades. When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting
    25 KB (4,294 words) - 13:00, 14 October 2023
  • ...s capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round. "Good Game". Buena partida.
    13 KB (2,145 words) - 17:00, 29 October 2019

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