Steel
Steel is an Attack/Defend map consisting of 5 points. Whenever a point is captured, something on the map changes. Doors open and close, platforms extend, or red spawn changes. Due to its complexity, Steel is a map that brutally puts a team's cohesion to the test.
Attackers: Attackers only get one spawn, however, as they capture A, B, C, and D, they will cut off more and more spawns for the defenders.
Attackers objectives is to capture E in order to win a game, which is located in a chasm where only scouts and explosive/bullet/selfdamage jumping classes can get to
To assist, capturing C brings a drawbridge to E, and capturing D puts railings on E
In a stopwatch map, capturing E counts a capturing all 5 points (does not count as "one point")
The A,B,C and D points have to be captured in order, while E can be capped at any time (while it takes a exceeding long time to cap, the cap time for E does not change depending on how many points the attackers own)
Defenders: Defenders start off by holding A, the only capturable point, while the attackers two spawns open
At this point, defenders only hold A, however attackers may choose to run though B (without being able to cap it) to E
After A is capped, two routes (one to E, one to B) open up and the attackers can choose to attack E or B
After B is capped, defenders lose their primary respawns (from A, B, and E) and are given a backspawn, connecting to E, D, and C. Any people left inside the primary spawn will be teloported to the backspawn with medics keeping their ubercharge, etc.
Routes to C from B are opened up, at this point, the entire map is accessible, however accessing D is very hard as defenders have a joint backspawn very close to C which connects to D
Capturing C opens a drawbridge to E, allowing the heavier classes to cap as well as removing the defenders backspawn advantage to C
Capturing D gives the drawbridge railings and removes the Defenders backspawn from E and D (at this point, defenders only have one spawn at D!)
Locations
Control Point A
Steel - Blu Spawn |
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Cliff Windows Ledge Health Pack Roof Yard |
Steel - Control Point A |
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Barrel Ramp Big Door Rocks Point (A) Cliff Stairs Ammo Pack Red Spawn (front) B Drop-Down |
- When Point A is lost, it is very hard for the defending team to fall back to B fast enough, especially for the Engineer. Because of this, most teams don't put much effort into defending A. It is usually a bad idea to pop uber at point A. The engineer will often skip it entirely and build at B during the setup period.
- When a sentry is built on A, it is typically built on Ramp. This gives the sentry a view of both Cliff and Yard.
- Sentries are also sometimes built near Red Spawn. While this gives the Engineer an easier escape, it makes the sentry much more vulnerable to demo spam from over the cliff.
- After A is taken, Big Door and B Drop-Down will both open slowly. Big Door can lead to E or to the back side of B. B Drop-Down leads to B.
- Keep in mind that stickies can easily be hidden in B Drop-Down. It is often a better idea to move back through spawn to contest B.