Gunboats
Considered by many to be the one true Shotgun sidegrade, the Gunboats are an high-mobility tool available to the Soldier. They are known to be used in all formats. AdvantagesGunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a Medic. Because of this, they are often used by Roamers in both Highlander and Sixes. Pockets, instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic. This reduction of reliance over medics allows for a much more aggressive playstyle and more effective rollouts. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to Mid with full or almost full Overheal. DisadvantagesThe main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with Scouts and Pyros less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the launcher's slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights. Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility. | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | Yes | |
ETF2L HL legal? | Yes |