Difference between revisions of "Process"
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| maptype = [[5CP|Control Point]] | | maptype = [[5CP|Control Point]] | ||
| currentversion = cp_process_final | | currentversion = cp_process_final | ||
− | | developer = | + | | developer = [http://steamcommunity.com/id/scorpiouprising Ian "scorpiouprising" Cuslidge] |
| download = | | download = | ||
| playstyle = Slow | | playstyle = Slow |
Revision as of 11:09, 10 September 2013
Template:Map infobox Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
Contents
History
The three different control points were based on the on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
Usage in competitive
Map locations
Middle point
Process, middle point |
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choke sewers PC/IT crate health kit grass |
Second point
Process, second point |
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far left PC/IT choke sewers grass upper lobby lower lobby mini-spire/point |
Last point
Process, last point |
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rollout middle right far left middle left far right upper/uptop |