Difference between revisions of "Ready Steady Pan"
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'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format. The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively. | '''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format. The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively. | ||
− | == | + | ==Format== |
− | Ready Steady Pan is a competitive format with six players on a team. | + | Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items. |
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+ | The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient. | ||
==Game Modes== | ==Game Modes== |
Revision as of 10:16, 9 September 2013
Ready Steady Pan, a form of 6v6, is a type of competitive Team Fortress format. The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.
Format
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient.
Game Modes
Control Points
Main Article: 5CP
For Example: cp_granary, cp_warmfront
King of the Hill
Main Article: KOTH
For Example: koth_lakeside, koth_pro_viaduct