Difference between revisions of "Vigil"
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| area5 = Window | x5=411px | y5=91px | | area5 = Window | x5=411px | y5=91px | ||
| area6 = Basement | x6=449px | y6=117px | | area6 = Basement | x6=449px | y6=117px | ||
− | | area7 = Cliffside | x7=47px | y7=135px | + | | area7 = Cliffside/Flank | x7=47px | y7=135px |
| area9 = Dropdown | x9=654px | y9=180px | | area9 = Dropdown | x9=654px | y9=180px | ||
}} | }} |
Revision as of 01:53, 25 May 2020
Vigil
Map Information
Map Type:
File Name:
pl_vigil_rc7
Version:
Release Candidate 7
Author:
First Released:
1 Febuary 2016
Last Updated:
31 January 2020
Competitive Information
Game Modes:
Last Played:
Total Inclusions:
None
Links
Vigil is a single stage, four point Payload map made by theatreTECHIE. It is currently in the rotation for RGL and UGC Highlander.
Contents
Usage in competitive
Highlander | |||||||
---|---|---|---|---|---|---|---|
UGC | |||||||
pl_vigil_b5 | Season 22 | ||||||
Total inclusions | 1 out of 39 |
Callouts
First Point
Vigil — First (Defenders' Perspective) |
---|
Point Choke Crest/Hill Mines Window Basement Cliffside/Flank Dropdown |
Vigil — First (Attackers' Perspective) |
---|
Banana Shack Truck House Crest/Hill Choke |
Second Point
Vigil — Second Point |
---|
Shed Roof Mines Crane/Satellite Hill Shutter BBQ Point |
Third Point
Vigil — Third |
---|
Point Concrete Ladder Underneath Dungeon Mop Observatory Flank |
Last
Vigil — Last (Outside) |
---|
Orange Room Observatory Mop Cliffside/Ride Drop |
Vigil — Last (Inside) |
---|
Point Big Door Orange Room Flank/Coffee |
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |