Difference between revisions of "Vigil"
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(→Callouts: added callouts section) |
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== Callouts == | == Callouts == | ||
− | ===Point | + | ===First Point=== |
{{Map locations | {{Map locations | ||
− | | title = Vigil — | + | | title = Vigil — First (Defenders' Perspective) |
| image = Pl_vigil_A_defense.png | | image = Pl_vigil_A_defense.png | ||
| area1 = Point | x1=268px | y1=291px | | area1 = Point | x1=268px | y1=291px | ||
Line 58: | Line 58: | ||
| area9 = Dropdown | x9=654px | y9=180px | | area9 = Dropdown | x9=654px | y9=180px | ||
}} | }} | ||
+ | |||
{{Map locations | {{Map locations | ||
− | | title = Vigil — | + | | title = Vigil — First (Attackers' Perspective) |
| image = Pl vigil A offense.png | | image = Pl vigil A offense.png | ||
| area1 = Banana | x1=172px | y1=212px | | area1 = Banana | x1=172px | y1=212px | ||
Line 69: | Line 70: | ||
}} | }} | ||
− | ===Point | + | ===Second Point=== |
{{Map locations | {{Map locations | ||
− | | title = Vigil — Point | + | | title = Vigil — Second Point |
| image = Pl vigil B.png | | image = Pl vigil B.png | ||
| area1 = Shed | x1=218px | y1=137px | | area1 = Shed | x1=218px | y1=137px | ||
Line 78: | Line 79: | ||
| area4 = Crane/Satellite | x4=596px | y4=261px | | area4 = Crane/Satellite | x4=596px | y4=261px | ||
| area5 = Hill | x5=39px | y5=236px | | area5 = Hill | x5=39px | y5=236px | ||
− | | area6 = Shutter | x6= | + | | area6 = Shutter | x6=324px | y6=120px |
− | | area7 = BBQ | x7= | + | | area7 = BBQ | x7=393px | y7=110px |
+ | | area8 = Point | x8=470px | y8=224px | ||
+ | }} | ||
+ | |||
+ | ===Third Point=== | ||
+ | {{Map locations | ||
+ | | title = Vigil — Third | ||
+ | | image = Pl vigil C.png | ||
+ | | area1 = Point | x1=395px | y1=196px | ||
+ | | area2 = Concrete | x2=362px | y2=141px | ||
+ | | area3 = Ladder | x3=494px | y3=207px | ||
+ | | area4 = Underneath | x4=448px | y4=155px | ||
+ | | area5 = Basement | x5=238px | y5=225px | ||
+ | | area6 = Mop | x6=118px | y6=291px | ||
+ | | area7 = Observatory | x7=288px | y7=147px | ||
+ | | area8 = Flank | x8=514px | y8=394px | ||
+ | }} | ||
+ | |||
+ | === Last === | ||
+ | {{Map locations | ||
+ | | title = Vigil — Last (Outside) | ||
+ | | image = Pl vigil D outside.png | ||
+ | | area1 = Orange Room | x1=394px | y1=104px | ||
+ | | area2 = Observatory | x2=374px | y2=175px | ||
+ | | area3 = Mop | x3=745px | y3=324px | ||
+ | | area4 = Cliffside/Ride | x4=42px | y4=249px | ||
+ | | area5 = Drop | x5=156px | y5=100px | ||
+ | }} | ||
+ | |||
+ | {{Map locations | ||
+ | | title = Vigil — Last (Inside) | ||
+ | | image = Pl vigil D inside.png | ||
+ | | area1 = Point | x1=236px | y1=318px | ||
+ | | area2 = Big Door | x2=294px | y2=232px | ||
+ | | area3 = Orange Room | x3=35px | y3=247px | ||
+ | | area4 = Flank/Coffee | x4=512px | y4=216px | ||
}} | }} | ||
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |
Revision as of 23:38, 25 April 2020
Vigil
Map Information
Map Type:
File Name:
pl_vigil_rc5
Version:
Release Candidate 5
Author:
First Released:
1 Febuary 2016
Last Updated:
12 March 2019
Competitive Information
Game Modes:
Last Played:
Total Inclusions:
None
Links
pl_vigil_rc5 is a single stage, four point Payload map made by theatreTECHIE. It is currently in the rotation for RGL HL Season 3 and UGC Highlander Season 28.
Contents
Usage in competitive
Highlander | |||||||
---|---|---|---|---|---|---|---|
UGC | |||||||
pl_vigil_b5 | Season 22 | ||||||
Total inclusions | 1 out of 39 |
Callouts
First Point
Vigil — First (Defenders' Perspective) |
---|
Point Choke Crest/Hill Mines Window Basement Cliffside Dropdown |
Vigil — First (Attackers' Perspective) |
---|
Banana Shack Truck House Crest/Hill Choke |
Second Point
Vigil — Second Point |
---|
Shed Roof Mines Crane/Satellite Hill Shutter BBQ Point |
Third Point
Vigil — Third |
---|
Point Concrete Ladder Underneath Basement Mop Observatory Flank |
Last
Vigil — Last (Outside) |
---|
Orange Room Observatory Mop Cliffside/Ride Drop |
Vigil — Last (Inside) |
---|
Point Big Door Orange Room Flank/Coffee |
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |