Difference between revisions of "Process"

From comp.tf
Jump to navigation Jump to search
(Added process middle locations)
(added locations process second)
Line 39: Line 39:
 
  | x7 = 553px
 
  | x7 = 553px
 
  | y7 = 305px
 
  | y7 = 305px
 +
}}
 +
 +
{{Map locations
 +
| title = Process - Second point
 +
| image = Process_second.jpg
 +
| area1 = Far left
 +
| x1 = 190px
 +
| y1 = 128px
 +
| area2 = PC/IT
 +
| x2 = 447px
 +
| y2 = 120px
 +
| area3 = Choke
 +
| x3 = 648px
 +
| y3 = 193px
 +
| area5 = Sewers
 +
| x5 = 704px
 +
| y5 = 304px
 +
| area6 = Mini-Spire/Point
 +
| x6 = 313px
 +
| y6 = 145px
 +
| area7 = Grass
 +
| x7 = 485px
 +
| y7 = 280px
 +
| area8 = Lower Lobby
 +
| x8 = 362px
 +
| y8 = 125px
 +
| area9 = Upper Lobby
 +
| x9 = 359px
 +
| y9 = 85px
 
}}
 
}}
  

Revision as of 20:10, 2 August 2013

Template:Map infobox Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6s play. It is played competitively in all the main leagues.

History

The three different control points were based on the on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Usage in Competitive

Calls

Process - Middle point
Process Middle.jpeg
Sewers
PC/IT
Choke
Crate
Healthkit
Grass
Process - Second point
Process second.jpg
Far left
PC/IT
Choke
Sewers
Mini-Spire/Point
Grass
Lower Lobby
Upper Lobby