Difference between revisions of "Competitive Maps"

From comp.tf
Jump to navigation Jump to search
(added cp_reckoner)
Line 29: Line 29:
 
* [[Snakewater|cp_snakewater_final1]]
 
* [[Snakewater|cp_snakewater_final1]]
 
* [[Sunshine|cp_sunshine_rc8]]
 
* [[Sunshine|cp_sunshine_rc8]]
 +
* [[Reckoner|cp_reckoner_b2a]]
  
 
=== [[King of the Hill]] ===
 
=== [[King of the Hill]] ===

Revision as of 21:46, 13 July 2016

There are many different maps played in the various competitive formats TF2. Game modes such as 5CP, King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps released by Valve, there are also Pro variations of some official maps as well as several community maps that are considered competitive maps.

Viaduct Pro, a staple map in 4v4, 6v6 and Highlander

Maps commonly played in 4v4

Airfield, a King of the Hill map specifically designed for 4v4 play

Control Points (3)

King of the Hill

Maps commonly played in 6v6

Snakewater was played in 6v6 even before it became a official map

Attack/Defend

Control Points (5)

King of the Hill

Maps commonly played in Highlander

Ashville, created by former ESEA-I competitive player Mackey
Swiftwater is a Highlander map adopted by the UGC League, hence the "_ugc" iteration

Attack/Defend

Control Points (5)

King of the Hill

Payload

External links