Difference between revisions of "4v4"
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(added koth_stallone and removed cp_mojave) |
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==Commonly Played Maps== | ==Commonly Played Maps== | ||
''Based on UGC 4v4 Season 1-6'' | ''Based on UGC 4v4 Season 1-6'' | ||
− | *[[ | + | |
+ | *[[Badlands|koth_badlands]] | ||
*[[Product|koth_product]] | *[[Product|koth_product]] | ||
*[[koth_airfield]] | *[[koth_airfield]] | ||
*[[cp_warmfrost]] | *[[cp_warmfrost]] | ||
− | *[[ | + | *[[Stallone|koth_stallone]] |
== See Also == | == See Also == |
Revision as of 12:08, 11 January 2016
4v4 is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. UGC is the only league that currently runs this competitive gamemode.
Format
4v4 is usually played with two teams of four.
A common set up for a team is:
Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.
Other common combinations are:
4v4's rules are similar to that of 6v6, the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.
Commonly Played Maps
Based on UGC 4v4 Season 1-6