Difference between revisions of "4v4"
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4v4's rules are similar to that of [[6v6]], the only differences being the dissalowance of a Heavy-Medic combo and allowance of multiple offclassing. | 4v4's rules are similar to that of [[6v6]], the only differences being the dissalowance of a Heavy-Medic combo and allowance of multiple offclassing. | ||
− | ==Commonly Played Maps== | + | '''Bold text'''==Commonly Played Maps== |
''Based on UGC 4v4 Season 1-4'' | ''Based on UGC 4v4 Season 1-4'' | ||
*[[cp_mojave]] | *[[cp_mojave]] | ||
− | *[[koth_product]] | + | *[[Product|koth_product]] |
*[[koth_airfield]] | *[[koth_airfield]] | ||
*[[cp_warmfrost]] | *[[cp_warmfrost]] |
Revision as of 00:00, 26 December 2015
4v4 is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. UGC is the only league that currently runs this competitive gamemode.
Format
4v4 is usually played with two teams of four.
A common set up for a team is:
Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.
Other common combinations are:
4v4's rules are similar to that of 6v6, the only differences being the dissalowance of a Heavy-Medic combo and allowance of multiple offclassing.
Bold text==Commonly Played Maps== Based on UGC 4v4 Season 1-4