Difference between revisions of "Maplist"
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== Highlander-oriented == | == Highlander-oriented == | ||
+ | Payload: | ||
-[[pl_badwater]] | -[[pl_badwater]] | ||
-[[pl_barnblitz]] | -[[pl_barnblitz]] | ||
+ | |||
+ | -[[pl_upward]] | ||
+ | |||
+ | Control Points: | ||
-[[cp_steel]] | -[[cp_steel]] | ||
− | -[[ | + | -[[cp_granary]] |
+ | |||
+ | -[[cp_gullywash_final1]] | ||
+ | |||
+ | -[[cp_process]] | ||
+ | |||
+ | KoTH | ||
-[[koth_lakeside_final]] | -[[koth_lakeside_final]] | ||
− | + | -[[koth_ashville]] | |
+ | -[[koth_pro_viaduct]] | ||
+ | add more maps here | ||
== Both == | == Both == |
Revision as of 23:56, 30 June 2013
Maps
There are several maps played in both forms of competitive TF2 (highlander and sixes). Game modes like Control Point, King of the Hill, and Payload are the most prevalent, as they are seen as the most "fair" and "balanced" game mode. In addition to official maps put out by valve, there are several custom maps that are considered "competitive" maps.
ESEA S14 6v6 Maplist
Week 1 - cp_process
Week 2 - cp_badlands
Week 3 - cp_snakewater
Week 4 - cp_gravelpit
Week 5 - cp_metalworks
Week 6 - cp_granary
Week 7 - cp_gullywash_final1
Week 8 - koth_pro_viaduct_rc3
Highlander-oriented
Payload:
Control Points:
KoTH
add more maps here
Both
add more maps here