Difference between revisions of "Process"

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{{stub}}
 
{{Map infobox
 
{{Map infobox
 
| mapname = Process
 
| mapname = Process
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| links =
 
| links =
 
}}
 
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Process is a custom-made [[5CP]] map created by Ian "Scorpio Uprising" Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.
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Process is a custom-made [[5CP]] map created by Ian „Scorpio Uprising“ Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.
  
 
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
 
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
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=== Middle point ===
 
=== Middle point ===
 
{{Map locations
 
{{Map locations
  | title = Process, middle point
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  | title = Process — The middle point
  | image = Process_Middle.jpeg
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  | image = Process Middle.jpeg
  | area1 = choke | x1 = 378px | y1 = 80px
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  | area1 = Choke | x1 = 378px | y1 = 80px
  | area2 = sewers | x2 = 303px | y2 = 120px
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  | area2 = Sewers | x2 = 303px | y2 = 120px
  | area3 = PC/IT | x3 = 505px | y3 = 120px
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  | area3 = PC / IT | x3 = 505px | y3 = 120px
  | area5 = crate | x5 = 472px | y5 = 165px
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  | area5 = Crate | x5 = 472px | y5 = 165px
  | area6 = health kit | x6 = 288px | y6 = 240px
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  | area6 = Health kit | x6 = 288px | y6 = 240px
  | area7 = grass | x7 = 553px | y7 = 305px
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  | area7 = Grass | x7 = 553px | y7 = 305px
 
}}
 
}}
  
 
=== Second point ===
 
=== Second point ===
 
{{Map locations
 
{{Map locations
  | title = Process, second point
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  | title = Process — The second point
  | image = Process_second.jpg
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  | image = Process second.jpg
  | area1 = far left/shutter | x1 = 190px | y1 = 128px
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  | area1 = Far left / Shutter | x1 = 190px | y1 = 128px
  | area2 = PC/IT | x2 = 447px | y2 = 120px
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  | area2 = PC / IT | x2 = 447px | y2 = 120px
  | area3 = choke | x3 = 648px | y3 = 193px
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  | area3 = Choke | x3 = 648px | y3 = 193px
  | area5 = sewers | x5 = 704px | y5 = 304px
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  | area5 = Sewers | x5 = 704px | y5 = 304px
  | area6 = grass | x6 = 485px | y6 = 280px
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  | area6 = Grass | x6 = 485px | y6 = 280px
  | area7 = upper lobby | x7 = 359px | y7 = 85px
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  | area7 = Upper lobby | x7 = 359px | y7 = 85px
  | area8 = lower lobby | x8 = 362px | y8 = 125px
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  | area8 = Lower lobby | x8 = 362px | y8 = 125px
  | area9 = mini-spire/point | x9 = 313px | y9 = 145px
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  | area9 = Mini-spire / Point | x9 = 313px | y9 = 145px
 
}}
 
}}
  
 
=== Last point ===
 
=== Last point ===
 
{{Map locations
 
{{Map locations
  | title = Process, last point
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  | title = Process — The last point
  | image = cp_process last.png
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  | image = cp process last.png
  | area1 = rollout | x1=649px | y1=109px
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  | area1 = Rollout | x1=649px | y1=109px
  | area2 = middle right | x2=426px | y2=125px
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  | area2 = Middle right | x2=426px | y2=125px
  | area3 = far left | x3=266px | y3=111px
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  | area3 = Far left | x3=266px | y3=111px
  | area4 = middle left | x4=316px | y4=120px
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  | area4 = Middle left | x4=316px | y4=120px
  | area5 = far right | x5=698px | y5=200px
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  | area5 = Far right | x5=698px | y5=200px
  | area6 = upper/uptop | x6=167px | y6=344px
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  | area6 = Upper / Uptop | x6=167px | y6=344px
 
}}
 
}}
  

Revision as of 15:02, 24 March 2014

Template:Map infobox Process is a custom-made 5CP map created by Ian „Scorpio Uprising“ Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.

The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.

It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.

History

The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Usage in competitive

Map locations

Middle point

Process — The middle point
Process Middle.jpeg
Choke
Sewers
PC / IT
Crate
Health kit
Grass

Second point

Process — The second point
Process second.jpg
Far left / Shutter
PC / IT
Choke
Sewers
Grass
Upper lobby
Lower lobby
Mini-spire / Point

Last point

Process — The last point
Cp process last.png
Rollout
Middle right
Far left
Middle left
Far right
Upper / Uptop