Difference between revisions of "Attack/Defend"
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(Created a Attack/Defend Page) |
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− | + | {{DISPLAYTITLE:Attack / Defend}} | |
{{Map_Type}} | {{Map_Type}} | ||
− | [[File:Cp_gravelpit.png|right|thumb|300x225px| | + | [[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]] |
− | Attack/Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack/Defend is a standerd gamemode in [[Highlander]] and [[6v6]] | + | Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in [[Highlander]] and [[6v6]] |
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− | | title = [[Maplist|List of Attack/Defend maps commonly played in competitive TF2]] | + | | title = [[Maplist|List of Attack / Defend maps commonly played in competitive TF2]] |
|group1=[[Highlander]] | |group1=[[Highlander]] | ||
| list1 = [[Gravelpit]] · [[Steel]] · [[Standin]] | | list1 = [[Gravelpit]] · [[Steel]] · [[Standin]] |
Revision as of 08:14, 23 March 2014
To see a full list of maps used in competitive play, or to find out more about TF2 maps in general visit: Maplist
Attack / Defend is a standard competitive gamemode that functions somewhat like Payload. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in Highlander and 6v6
[[Template:|V]] · [[Template_talk:|D]] · [[[:Template:Fullurl:Template:]] E] List of Attack / Defend maps commonly played in competitive TF2
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Highlander | Gravelpit · Steel · Standin |
6v6 | Gravelpit · Edifice · Standin |