Difference between revisions of "Attack/Defend"
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{{NewInfobox_GameMode | {{NewInfobox_GameMode | ||
− | |image= | + | |image= Steel.jpg |
− | |caption= [[ | + | |caption= [[Steel]], a staple Attack / Defend map in [[Highlander]] |
|released= October 9, 2007 | |released= October 9, 2007 | ||
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|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}} | |officialwiki= Control_Point_(game_mode)#Attack.2FDefend}} | ||
− | Attack / Defend is a standard competitive gamemode that functions | + | Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the BLU team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]]. |
== See Also == | == See Also == | ||
− | |||
* [[5CP|Control Point]] | * [[5CP|Control Point]] | ||
* [[King_of_the_Hill|King of the Hill]] | * [[King_of_the_Hill|King of the Hill]] |
Revision as of 09:37, 11 July 2021
Attack/Defend
Steel, a staple Attack / Defend map in Highlander
Mode Information
First Released:
October 9, 2007
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the BLU team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be Steel. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in Highlander.
See Also
[[Template:|V]] · [[Template_talk:|D]] · [[[:Template:Fullurl:Template:]] E] List of Attack / Defend maps commonly played in competitive TF2
| |
Highlander | Gravelpit · Steel · Standin |
6v6 | Gravelpit · Edifice · Standin |