Difference between revisions of "Prolands"
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Revision as of 19:30, 28 August 2017
Prolands
Map Information
Map Type:
File Name:
cp_prolands_b2b
Version:
Beta 2B
Author:
First Released:
15 May 2015
Last Updated:
9 August 2017
Competitive Information
Game Modes:
Adapted From:
League Popularity:
Trial
Total Inclusions:
None
Links
Prolands is a 5CP map, created from the basis of cp_badlands, which was originally created by Valve.
Some of the tactics written on the default cp_badlands may be applicable to this map.
Contents
History
cp_prolands is a map that was first created by Team Fortress 2 player, Collaide. The map, created for the competitive community, featured small features that would make the map more convenient to its players; such as spawn timer alterations and improvements to clipping and hiding spots..
Usage in competitive
Template:Prolands/MapLeagueInclusionTable
Locations
All place names are given from the perspective of defense as their primary name (in terms of left and right), except for the middle control point.
Control Points 1/5
Prolands — The last point, lobby |
---|
Balcony / Battlements Lower/Lower Lobby Lobby Dropdown / Right Battlements Top Stairs |
Prolands — The last point |
---|
Left Lower left Point Main Upper right Spawn Right Stairs |
Control Points 2/4
Prolands — The second point |
---|
Choke Haunter / Patio Stone bridge Spire Trash Launchpad / ramp Balcony / Battlements |
Prolands — The middle point |
---|
Train Balcony Shithouse Valley Hoodoo |
External Links
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |