Difference between revisions of "Process"
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BenBazinga (talk | contribs) (added locations process second) |
(Fixing marker overlapping on second point locations) |
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Line 56: | Line 56: | ||
| x5 = 704px | | x5 = 704px | ||
| y5 = 304px | | y5 = 304px | ||
− | |||
− | |||
− | |||
| area7 = Grass | | area7 = Grass | ||
| x7 = 485px | | x7 = 485px | ||
| y7 = 280px | | y7 = 280px | ||
+ | | area7 = Upper Lobby | ||
+ | | x7 = 359px | ||
+ | | y7 = 85px | ||
| area8 = Lower Lobby | | area8 = Lower Lobby | ||
| x8 = 362px | | x8 = 362px | ||
| y8 = 125px | | y8 = 125px | ||
− | | area9 = | + | | area9 = Mini-Spire/Point |
− | | x9 = | + | | x9 = 313px |
− | | y9 = | + | | y9 = 145px |
}} | }} | ||
Revision as of 20:27, 2 August 2013
Template:Map infobox Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6s play. It is played competitively in all the main leagues.
History
The three different control points were based on the on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
Usage in Competitive
Calls
Process - Middle point |
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Sewers PC/IT Choke Crate Healthkit Grass |
Process - Second point |
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Far left PC/IT Choke Sewers Upper Lobby Lower Lobby Mini-Spire/Point |