Difference between revisions of "Competitive Maps"
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=== [[King of the Hill]] === | === [[King of the Hill]] === | ||
* [[Airfield|koth_airfield_rc7]] | * [[Airfield|koth_airfield_rc7]] | ||
− | * [[koth_badlands]] | + | * [[Badlands (KOTH)|koth_badlands]] |
* [[Ashville|koth_ashville_rc1]] | * [[Ashville|koth_ashville_rc1]] | ||
− | * [[koth_stallone_b2]] | + | * [[Stallone|koth_stallone_b2]] |
* [[Viaduct|koth_viaduct_pro7]] | * [[Viaduct|koth_viaduct_pro7]] | ||
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== Maps commonly played in [[6v6]] == | == Maps commonly played in [[6v6]] == |
Revision as of 07:41, 2 April 2016
There are many different maps played in the various competitive formats TF2. Game modes such as 5CP, King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps released by Valve, there are also Pro variations of some official maps as well as several community maps that are considered competitive maps.
Contents
Maps commonly played in 4v4
Control Points (3)
King of the Hill
Maps commonly played in 6v6
Attack/Defend
Control Points (5)
- cp_badlands
- cp_granary
- cp_granary_pro
- cp_gullywash_final1
- cp_metalworks_rc7
- cp_process_final
- cp_snakewater_final1
- cp_sunshine_rc8
King of the Hill
Maps commonly played in Highlander
Attack/Defend
Control Points (5)
King of the Hill
Payload
External links
- FakkelBrigade Map Depository
- Team Colonslash Map Depository
- TF2Maps.net
- UGC custom maps download page