Difference between revisions of "Process"
m (→Middle point) |
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Line 34: | Line 34: | ||
| area3 = IT / PC | x3 = 505px | y3 = 120px | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
| area5 = Crate | x5 = 472px | y5 = 165px | | area5 = Crate | x5 = 472px | y5 = 165px | ||
− | | area6 = Health | + | | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px |
| area7 = Grass | x7 = 553px | y7 = 305px | | area7 = Grass | x7 = 553px | y7 = 305px | ||
}} | }} | ||
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+ | After a Demoman rolls out on Process, he has the option of going toward his team's Pack or in front of his team's Sewer. This information is important to get as soon as possible on the mid fight in order for the Roamer, Scout, and Demoman to be able to try to spam out or jump the enemy Demoman. | ||
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+ | The crates at the middle allow for Scouts and Soldiers to get a high advantage on the enemy team. If at least one Scout or Soldier does not attempt to gain control of the crates, it is extremely difficult for a team to win the midfight. | ||
=== Second point === | === Second point === |
Revision as of 20:11, 1 July 2014
Template:Map infobox cp_process_final is a custom-made 5CP map created by Ian „Scorpio Uprising“ Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
Contents
History
The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
Usage in competitive
Map locations
Middle point
On the middle point, teams will often call areas by their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
Process — The middle point |
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Choke Sewers IT / PC Crate Health Kit / Pack Grass |
After a Demoman rolls out on Process, he has the option of going toward his team's Pack or in front of his team's Sewer. This information is important to get as soon as possible on the mid fight in order for the Roamer, Scout, and Demoman to be able to try to spam out or jump the enemy Demoman.
The crates at the middle allow for Scouts and Soldiers to get a high advantage on the enemy team. If at least one Scout or Soldier does not attempt to gain control of the crates, it is extremely difficult for a team to win the midfight.
Second point
Process — The second point |
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Far left / Shutter / One IT / PC Choke Sewers Grass Upper lobby Lower lobby Mini-spire / Point Rollout |
Last point
Process — The last point |
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Rollout Middle right Far left Middle left Far right / Shutter / One Upper / Uptop / Balcony |