Difference between revisions of "Vitalism"

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{{DISPLAYTITLE:ctf_vitalism_b2}}
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{{stub}}
{{Map infobox
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{{NewInfobox Map
| mapname = Vitalism
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|name=
| image =  
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|image=
| maptype = Capture the Flag
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|caption=
| currentversion = ctf_vitalism_b2
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| developer = [http://steamcommunity.com/id/scorpiouprising Ian "Scorpio Uprising" Cuslidge]
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|maptype=ctf
| download = http://forums.tf2maps.net/showthread.php?t=11635
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|filename=ctf_vitalism_b2
| links =
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|version=Beta 2
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|author1=Ian "Scorpio Uprising" Cuslidge
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|author1steam=76561197977081885
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|author2=
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|author2steam=
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|author3=
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|author3steam=
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|released=17 January 2010
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|updated=3 March 2010
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|official=
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|gamemode1=hl
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|gamemode2=
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|gamemode3=
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|adapted=
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|pro=
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|popularity=obsolete
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|lpleague=ugchl
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|lpseason=7
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|download=http://fakkelbrigade.eu/maps/ctf_vitalism_b2.bsp.bz2
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|workshop=
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|tf2maps=11635
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|gamebanana=
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|tftv=
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|tftv2=
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|etf2l=
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|ugc=
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|officialwiki=
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|officialwiki2=
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|footnotes=
 
}}
 
}}
  
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== Gameplay ==
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The map is somewhat unique for CTF, in that the capture point is not in one's own base, but rather in the middle of the map. This makes it important not only to defend one's own intel, but also the capture zone, in order to prevent backcaps, aswell as secure one's own teams ability to capture. This is especially important, as the intel is returned to the enemy's base within a few seconds.
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== Usage in competitive ==
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{{Vitalism/MapLeagueInclusionTable}}
  
{{Maps navbox}}
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{{All Maps Navbox}}
[[Category:CTF maps]]
 

Latest revision as of 08:28, 7 June 2017

Vitalism
[e][h]
Map Information
Map Type:
File Name:
ctf_vitalism_b2
Version:
Beta 2
First Released:
17 January 2010
Last Updated:
3 March 2010
Official Map:
IncorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Obsolete
Last Played:
Total Inclusions:
HL:
1 inclusion (35th)
Links
Download Link TF2Maps.net Forum Thread

Gameplay[edit]

The map is somewhat unique for CTF, in that the capture point is not in one's own base, but rather in the middle of the map. This makes it important not only to defend one's own intel, but also the capture zone, in order to prevent backcaps, aswell as secure one's own teams ability to capture. This is especially important, as the intel is returned to the enemy's base within a few seconds.

Usage in competitive[edit]

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
Download Link ctf_vitalism_b2 Season Season 7 Season Season Season Season Season Season Season Season Season
Total inclusions out of 28 1 out of 41 out of 46 out of 30 out of 38 out of 21 out of 13 out of 10 out of 39 out of 30 out of 16