Difference between revisions of "Vitalism"
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− | {{ | + | {{stub}} |
− | {{Map | + | {{NewInfobox Map |
− | | | + | |name= |
− | | image = | + | |image= |
− | | maptype = | + | |caption= |
− | | | + | |
− | | | + | |maptype=ctf |
− | | download = http:// | + | |filename=ctf_vitalism_b2 |
− | | | + | |version=Beta 2 |
+ | |author1=Ian "Scorpio Uprising" Cuslidge | ||
+ | |author1steam=76561197977081885 | ||
+ | |author2= | ||
+ | |author2steam= | ||
+ | |author3= | ||
+ | |author3steam= | ||
+ | |released=17 January 2010 | ||
+ | |updated=3 March 2010 | ||
+ | |official= | ||
+ | |||
+ | |gamemode1=hl | ||
+ | |gamemode2= | ||
+ | |gamemode3= | ||
+ | |adapted= | ||
+ | |pro= | ||
+ | |popularity=obsolete | ||
+ | |lpleague=ugchl | ||
+ | |lpseason=7 | ||
+ | |||
+ | |download=http://fakkelbrigade.eu/maps/ctf_vitalism_b2.bsp.bz2 | ||
+ | |workshop= | ||
+ | |tf2maps=11635 | ||
+ | |gamebanana= | ||
+ | |tftv= | ||
+ | |tftv2= | ||
+ | |etf2l= | ||
+ | |ugc= | ||
+ | |officialwiki= | ||
+ | |officialwiki2= | ||
+ | |||
+ | |footnotes= | ||
}} | }} | ||
+ | == Gameplay == | ||
+ | The map is somewhat unique for CTF, in that the capture point is not in one's own base, but rather in the middle of the map. This makes it important not only to defend one's own intel, but also the capture zone, in order to prevent backcaps, aswell as secure one's own teams ability to capture. This is especially important, as the intel is returned to the enemy's base within a few seconds. | ||
+ | |||
+ | == Usage in competitive == | ||
+ | {{Vitalism/MapLeagueInclusionTable}} | ||
− | {{Maps | + | {{All Maps Navbox}} |
− |
Latest revision as of 08:28, 7 June 2017
Vitalism
Map Information
Map Type:
File Name:
ctf_vitalism_b2
Version:
Beta 2
Author:
First Released:
17 January 2010
Last Updated:
3 March 2010
Competitive Information
Game Modes:
League Popularity:
Obsolete
Last Played:
Total Inclusions:
HL:
1 inclusion (35th)Links
Gameplay[edit]
The map is somewhat unique for CTF, in that the capture point is not in one's own base, but rather in the middle of the map. This makes it important not only to defend one's own intel, but also the capture zone, in order to prevent backcaps, aswell as secure one's own teams ability to capture. This is especially important, as the intel is returned to the enemy's base within a few seconds.
Usage in competitive[edit]
6v6 | |||||||
---|---|---|---|---|---|---|---|
UGC | |||||||
ctf_vitalism_b2 | Season 7 | ||||||
Total inclusions | 1 out of 41 |