Difference between revisions of "Vigil"
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− | |filename= | + | |filename=pl_vigil_rc10 |
− | |version= | + | |version=Release Candidate 10 |
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|author1steam=76561198134226028 | |author1steam=76561198134226028 | ||
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|released=1 Febuary 2016 | |released=1 Febuary 2016 | ||
− | |updated= | + | |updated=11 April 2023 |
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− | |lpseason= | + | |lpseason=29 |
− | |download=https:// | + | |download=https://fastdl.serveme.tf/maps/pl_vigil_rc10.bsp |
− | |workshop= | + | |workshop=1266210012 |
|tf2maps=vigil.27088 | |tf2maps=vigil.27088 | ||
|gamebanana= | |gamebanana= | ||
|tftv=36657 | |tftv=36657 | ||
− | |etf2l= | + | |etf2l=33499 |
|ugc= | |ugc= | ||
|officialwiki= | |officialwiki= | ||
|officialwiki2= | |officialwiki2= | ||
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|footnotes= | |footnotes= | ||
}} | }} | ||
− | ''' | + | '''Vigil''' is a single stage, four point [[Payload]] map made by [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for [[RGL]], [[ETF2L]], [[ozfortress]], and [[UGC]] Highlander. |
+ | |||
== Usage in competitive == | == Usage in competitive == | ||
− | {{ | + | {{Vigil/MapLeagueInclusionTable}} |
+ | |||
+ | == Callouts == | ||
+ | ===First Point=== | ||
+ | {{Map locations | ||
+ | | title = Vigil — First (Defenders' Perspective) | ||
+ | | image = Pl_vigil_A_defense.png | ||
+ | | area1 = Point | x1=268px | y1=291px | ||
+ | | area2 = Choke | x2=413px | y2=153px | ||
+ | | area3 = Crest/Hill | x3=524px | y3=106px | ||
+ | | area4 = Mines | x4=705px | y4=407px | ||
+ | | area5 = Window | x5=411px | y5=91px | ||
+ | | area6 = Basement | x6=449px | y6=117px | ||
+ | | area7 = Cliffside/Flank | x7=47px | y7=135px | ||
+ | | area9 = Dropdown | x9=654px | y9=180px | ||
+ | }} | ||
+ | |||
+ | {{Map locations | ||
+ | | title = Vigil — First (Attackers' Perspective) | ||
+ | | image = Pl vigil A offense.png | ||
+ | | area1 = Banana | x1=172px | y1=212px | ||
+ | | area2 = Shack | x2=363px | y2=272px | ||
+ | | area3 = Truck | x3=498px | y3=239px | ||
+ | | area4 = House | x4=735px | y4=281px | ||
+ | | area5 = Crest/Hill | x5=329px | y5=105px | ||
+ | | area6 = Choke | x6=433px | y6=141px | ||
+ | }} | ||
+ | |||
+ | ===Second Point=== | ||
+ | {{Map locations | ||
+ | | title = Vigil — Second Point | ||
+ | | image = Pl vigil B.png | ||
+ | | area1 = Shed | x1=218px | y1=137px | ||
+ | | area2 = Roof | x2=137px | y2=382px | ||
+ | | area3 = Mines | x3=240px | y3=272px | ||
+ | | area4 = Crane/Satellite | x4=596px | y4=261px | ||
+ | | area5 = Hill | x5=39px | y5=236px | ||
+ | | area6 = Shutter | x6=324px | y6=120px | ||
+ | | area7 = BBQ | x7=393px | y7=110px | ||
+ | | area8 = Point | x8=470px | y8=224px | ||
+ | }} | ||
+ | |||
+ | ===Third Point=== | ||
+ | {{Map locations | ||
+ | | title = Vigil — Third | ||
+ | | image = Pl vigil C.png | ||
+ | | area1 = Point | x1=395px | y1=196px | ||
+ | | area2 = Concrete | x2=362px | y2=141px | ||
+ | | area3 = Ladder | x3=494px | y3=207px | ||
+ | | area4 = Underneath | x4=448px | y4=155px | ||
+ | | area5 = Dungeon | x5=238px | y5=225px | ||
+ | | area6 = Mop | x6=118px | y6=291px | ||
+ | | area7 = Observatory | x7=288px | y7=147px | ||
+ | | area8 = Flank | x8=514px | y8=394px | ||
+ | }} | ||
+ | |||
+ | === Last === | ||
+ | {{Map locations | ||
+ | | title = Vigil — Last (Outside) | ||
+ | | image = Pl vigil D outside.png | ||
+ | | area1 = Orange Room | x1=394px | y1=104px | ||
+ | | area2 = Observatory | x2=374px | y2=175px | ||
+ | | area3 = Mop | x3=745px | y3=324px | ||
+ | | area4 = Cliffside/Ride | x4=42px | y4=249px | ||
+ | | area5 = Drop | x5=156px | y5=100px | ||
+ | }} | ||
+ | |||
+ | {{Map locations | ||
+ | | title = Vigil — Last (Inside) | ||
+ | | image = Pl vigil D inside.png | ||
+ | | area1 = Point | x1=236px | y1=318px | ||
+ | | area2 = Big Door | x2=294px | y2=232px | ||
+ | | area3 = Orange Room | x3=35px | y3=247px | ||
+ | | area4 = Flank/Coffee | x4=512px | y4=216px | ||
+ | }} | ||
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |
Latest revision as of 04:10, 22 July 2024
Vigil
Map Information
Map Type:
File Name:
pl_vigil_rc10
Version:
Release Candidate 10
Author:
First Released:
1 Febuary 2016
Last Updated:
11 April 2023
Competitive Information
Game Modes:
League Popularity:
Staple
Last Played:
Total Inclusions:
None
Links
Vigil is a single stage, four point Payload map made by theatreTECHIE. It is currently in the rotation for RGL, ETF2L, ozfortress, and UGC Highlander.
Contents
Usage in competitive[edit]
Highlander | |||||||
---|---|---|---|---|---|---|---|
UGC | |||||||
pl_vigil_b5 | Season 22 | ||||||
Total inclusions | 1 out of 39 |
Callouts[edit]
First Point[edit]
Vigil — First (Defenders' Perspective) |
---|
Point Choke Crest/Hill Mines Window Basement Cliffside/Flank Dropdown |
Vigil — First (Attackers' Perspective) |
---|
Banana Shack Truck House Crest/Hill Choke |
Second Point[edit]
Vigil — Second Point |
---|
Shed Roof Mines Crane/Satellite Hill Shutter BBQ Point |
Third Point[edit]
Vigil — Third |
---|
Point Concrete Ladder Underneath Dungeon Mop Observatory Flank |
Last[edit]
Vigil — Last (Outside) |
---|
Orange Room Observatory Mop Cliffside/Ride Drop |
Vigil — Last (Inside) |
---|
Point Big Door Orange Room Flank/Coffee |
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |