Difference between revisions of "Vigil"

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{{NewInfobox Map
 
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|maptype=pl
 
|maptype=pl
|filename=pl_vigil_b5
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|filename=pl_vigil_rc10
|version=Beta 5
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|version=Release Candidate 10
 
|author1=theatreTECHIE
 
|author1=theatreTECHIE
 
|author1steam=76561198134226028
 
|author1steam=76561198134226028
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|author3steam=
 
|author3steam=
 
|released=1 Febuary 2016
 
|released=1 Febuary 2016
|updated=21 June 2017
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|updated=11 April 2023
 
|official=
 
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|adapted=
 
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|popularity=staple
 
|lpleague=ugchl
 
|lpleague=ugchl
|lpseason=22
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|lpseason=29
  
|download=https://tf2maps.net/downloads/vigil.1232/download?version=9139
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|download=https://fastdl.serveme.tf/maps/pl_vigil_rc10.bsp
|workshop=
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|workshop=1266210012
 
|tf2maps=vigil.27088
 
|tf2maps=vigil.27088
 
|gamebanana=
 
|gamebanana=
 
|tftv=36657
 
|tftv=36657
|etf2l=
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|etf2l=33499
 
|ugc=
 
|ugc=
 
|officialwiki=
 
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}}
 
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'''koth_airfield_b7''' is a [[King of the Hill]] map made by the mapmaker [http://steamcommunity.com/id/scorpiouprising Ian "Scorpio Uprising" Cuslidge]. It is a staple map in the [[UGC]] [[4v4]] league.
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'''Vigil''' is a single stage, four point [[Payload]] map made by [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for [[RGL]], [[ETF2L]], [[ozfortress]], and [[UGC]] Highlander.
 +
 
 
== Usage in competitive ==
 
== Usage in competitive ==
{{Airfield/MapLeagueInclusionTable}}
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{{Vigil/MapLeagueInclusionTable}}
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 +
== Callouts ==
 +
===First Point===
 +
{{Map locations
 +
| title = Vigil — First (Defenders' Perspective)
 +
| image = Pl_vigil_A_defense.png
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| area1 = Point | x1=268px | y1=291px
 +
| area2 = Choke | x2=413px | y2=153px
 +
| area3 = Crest/Hill | x3=524px | y3=106px
 +
| area4 = Mines | x4=705px | y4=407px
 +
| area5 = Window | x5=411px | y5=91px
 +
| area6 = Basement | x6=449px | y6=117px
 +
| area7 = Cliffside/Flank | x7=47px | y7=135px
 +
| area9 = Dropdown | x9=654px | y9=180px
 +
}}
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 +
{{Map locations
 +
| title = Vigil — First (Attackers' Perspective)
 +
| image = Pl vigil A offense.png
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| area1 = Banana | x1=172px | y1=212px
 +
| area2 = Shack | x2=363px | y2=272px
 +
| area3 = Truck | x3=498px | y3=239px
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| area4 = House | x4=735px | y4=281px
 +
| area5 = Crest/Hill | x5=329px | y5=105px
 +
| area6 = Choke | x6=433px | y6=141px
 +
}}
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 +
===Second Point===
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{{Map locations
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| title = Vigil — Second Point
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| image = Pl vigil B.png
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| area1 = Shed | x1=218px | y1=137px
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| area2 = Roof | x2=137px | y2=382px
 +
| area3 = Mines | x3=240px | y3=272px
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| area4 = Crane/Satellite | x4=596px | y4=261px
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| area5 = Hill | x5=39px | y5=236px
 +
| area6 = Shutter | x6=324px | y6=120px
 +
| area7 = BBQ | x7=393px | y7=110px
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| area8 = Point | x8=470px | y8=224px
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}}
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===Third Point===
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{{Map locations
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| title = Vigil — Third
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| image = Pl vigil C.png
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| area1 = Point | x1=395px | y1=196px
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| area2 = Concrete | x2=362px | y2=141px
 +
| area3 = Ladder | x3=494px | y3=207px
 +
| area4 = Underneath | x4=448px | y4=155px
 +
| area5 = Dungeon | x5=238px | y5=225px
 +
| area6 = Mop | x6=118px | y6=291px
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| area7 = Observatory | x7=288px | y7=147px
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| area8 = Flank | x8=514px | y8=394px
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}}
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=== Last ===
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{{Map locations
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| title = Vigil — Last (Outside)
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| image = Pl vigil D outside.png
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| area1 = Orange Room | x1=394px | y1=104px
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| area2 = Observatory | x2=374px | y2=175px
 +
| area3 = Mop | x3=745px | y3=324px
 +
| area4 = Cliffside/Ride | x4=42px | y4=249px
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| area5 = Drop | x5=156px | y5=100px
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}}
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{{Map locations
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| title = Vigil — Last (Inside)
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| image = Pl vigil D inside.png
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| area1 = Point | x1=236px | y1=318px
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| area2 = Big Door | x2=294px | y2=232px
 +
| area3 = Orange Room | x3=35px | y3=247px
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| area4 = Flank/Coffee | x4=512px | y4=216px
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}}
  
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}

Latest revision as of 04:10, 22 July 2024

Vigil
[e][h]
Vigil.jpg
Map Information
Map Type:
File Name:
pl_vigil_rc10
Version:
Release Candidate 10
Author:
First Released:
1 Febuary 2016
Last Updated:
11 April 2023
Official Map:
IncorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Staple
Last Played:
Total Inclusions:
None
Links
Download Link Steam Workshop Page TF2Maps.net Forum Thread TeamFortressTV Forum Thread ETF2L Forum Thread

Vigil is a single stage, four point Payload map made by theatreTECHIE. It is currently in the rotation for RGL, ETF2L, ozfortress, and UGC Highlander.

Usage in competitive[edit]

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
Download Link pl_vigil_b5 Season Season Season Season Season Season Season Season Season 22 Season Season
Total inclusions out of 28 out of 41 out of 46 out of 30 out of 38 out of 21 out of 13 out of 10 1 out of 39 out of 30 out of 16

Callouts[edit]

First Point[edit]

Vigil — First (Defenders' Perspective)
Pl vigil A defense.png
Point
Choke
Crest/Hill
Mines
Window
Basement
Cliffside/Flank
Dropdown
Vigil — First (Attackers' Perspective)
Pl vigil A offense.png
Banana
Shack
Truck
House
Crest/Hill
Choke

Second Point[edit]

Vigil — Second Point
Pl vigil B.png
Shed
Roof
Mines
Crane/Satellite
Hill
Shutter
BBQ
Point

Third Point[edit]

Vigil — Third
Pl vigil C.png
Point
Concrete
Ladder
Underneath
Dungeon
Mop
Observatory
Flank

Last[edit]

Vigil — Last (Outside)
Pl vigil D outside.png
Orange Room
Observatory
Mop
Cliffside/Ride
Drop
Vigil — Last (Inside)
Pl vigil D inside.png
Point
Big Door
Orange Room
Flank/Coffee