Difference between revisions of "Borneo"

From comp.tf
Jump to navigation Jump to search
m
Line 43: Line 43:
 
== Usage in competitive ==
 
== Usage in competitive ==
 
{{Borneo/MapLeagueInclusionTable}}
 
{{Borneo/MapLeagueInclusionTable}}
 +
 +
==Strategy==
 +
 +
=== First point ===
 +
{{Map locations
 +
| title = Borneo, first point
 +
| image = pl_borneo A.png
 +
| area1 = Platform | x1=155px | y1=190px
 +
| area2 = Bar/House | x2=200px | y2=130px
 +
| area3 = Perch | x3=250px | y3=50px
 +
| area4 = Stream/River | x4=400px | y4=370px
 +
| area5 = Shed | x5=750px | y5=280px
 +
| area6 = Tunnel/Mine | x6=600px | y6=150px
 +
| area7 = Log | x7=510px | y7=310px
 +
| area8 = Boxes | x8=20px | y8=200px
 +
| area9 = Behind/Maintenance | x9=370px | y9=70px
 +
| area10 = Patio/Gates/Connector | x10=490px | y10=55px
 +
}}
 +
 +
There is no definitive strategy for the first point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house. This can be vulnerable to spam and you run the risk of getting cut off if you lose your flank by the tunnel exit. Consequently many teams do not commit important classes to the defense of first at all, setting up in the tunnel. There can be interesting strategies to try and catch the attacking medic unawares and generally stall the push before 2nd.
  
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}

Revision as of 13:14, 25 April 2022

Borneo
[e][h]
Borneo.jpg
Map Information
Map Type:
File Name:
pl_borneo
Version:
Official Release
First Released:
9 May 2011
Last Updated:
29 February 2016
Official Map:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Moderate
In Current Rotations:
HL:
UGC-Icon2.png ETF2L-Icon2.png
Total Inclusions:
HL:
8 inclusions (13th)
Links
Download Link Steam Workshop Page TF2Maps.net Forum Thread Official Team Fortress Wiki Page

pl_borneo is a single-stage Payload map created by Sean "Heyo" Cutino and Matt "vhalin" Leahy.

Usage in competitive

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
Download Link pl_borneo Season Season Season Season Season Season Season Season Season 20 Season 11 Season
Season Season Season Season Season Season Season Season Season 19 Season 10 Season
Season Season Season Season Season Season Season Season Season 17 Season
Download Link pl_borneo_rc4 Season Season Season Season Season Season Season Season Season 15 Season
Download Link pl_borneo_rc3 Season Season Season Season Season Season Season Season Season 12 Season
Download Link pl_borneo_v3 Season Season Season Season Season Season Season Season Season 7 Season
Total inclusions out of 28 out of 41 out of 46 out of 30 out of 38 out of 21 out of 13 out of 10 6 out of 39 2 out of 30 out of 16

Bold italics denotes the current or latest season

Official map
Pro version

Strategy

First point

Borneo, first point
808px
Platform
Bar/House
Perch
Stream/River
Shed
Tunnel/Mine
Log
Boxes
Behind/Maintenance
Patio/Gates/Connector

There is no definitive strategy for the first point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house. This can be vulnerable to spam and you run the risk of getting cut off if you lose your flank by the tunnel exit. Consequently many teams do not commit important classes to the defense of first at all, setting up in the tunnel. There can be interesting strategies to try and catch the attacking medic unawares and generally stall the push before 2nd.