Difference between revisions of "Ready Steady Pan"
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| image = rsp.jpg | | image = rsp.jpg | ||
| fullname = Ready Steady Pan | | fullname = Ready Steady Pan | ||
− | | admin = [http://steamcommunity.com/profiles/76561198044205251/ Paced] [http://steamcommunity.com/profiles/76561198051875308/ Mr. Player] [http://steamcommunity.com/profiles/76561198045068724/ Umbra | + | | admin = [http://steamcommunity.com/profiles/76561198044205251/ Paced] [http://steamcommunity.com/profiles/76561198051875308/ Mr. Player] [http://steamcommunity.com/profiles/76561198045068724/ Umbra] |
| formats = [[6v6]] | | formats = [[6v6]] | ||
| area = {{flag|global}} Global | | area = {{flag|global}} Global | ||
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}} | }} | ||
− | '''Ready Steady Pan''', a form of '''6v6''', is a | + | '''Ready Steady Pan''', a form of '''6v6''', is a competitive Team Fortress format revolving around the use of stock melee in the form of a frying pan. As both a fun format, and a way of introducing players to the 6v6 format and mindset, the basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned, i.e. Engineer and Spy, alongside Heavy and Medic for their high health and health regeneration abilities respectively. |
==Format== | ==Format== | ||
− | + | It is similar to a standard 6v6 game but the only weapon that can be used to deal damage is the Frying Pan. Other "food" items and "jumper" weapons are also allowed. The Machina is allowed as it can only be fired if scoped in, which can be used to prevent miss-fires. A full list of whitelisted weapons is listed below: | |
− | |||
*Bonk! Atomic Punch | *Bonk! Atomic Punch | ||
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*0 Spies | *0 Spies | ||
− | Ready Steady Pan is run and | + | Ready Steady Pan is run and organized by the Ready Steady Pan Team, a round-table group of volunteers from around the world. After a lengthy hiatus, signups for Season three were announced on October 1st, and the season concluded on January 6th, 2017. Season four is currently in development. |
− | |||
==Map list== | ==Map list== | ||
− | This list contains all of the maps played in the seasons of Ready Steady Pan. | + | This list contains all of the maps played in the seasons of Ready Steady Pan. Game modes range from King of the Hill and Control Points. |
===Season 2=== | ===Season 2=== |
Revision as of 04:17, 22 April 2018
Ready Steady Pan, a form of 6v6, is a competitive Team Fortress format revolving around the use of stock melee in the form of a frying pan. As both a fun format, and a way of introducing players to the 6v6 format and mindset, the basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned, i.e. Engineer and Spy, alongside Heavy and Medic for their high health and health regeneration abilities respectively.
Format
It is similar to a standard 6v6 game but the only weapon that can be used to deal damage is the Frying Pan. Other "food" items and "jumper" weapons are also allowed. The Machina is allowed as it can only be fired if scoped in, which can be used to prevent miss-fires. A full list of whitelisted weapons is listed below:
- Bonk! Atomic Punch
- Crit-A-Cola
- Mad Milk
- Rocket Jumper
- Sticky Jumper
- Gunboats
- The Bootlegger
- Ali Baba’s Wee Booties
- Machina
- Jarate
- Razorback
- Darwin’s Danger Shield
- Frying Pan
Class limits are enforced as follows:
- 2 Scouts
- 2 Soldiers
- 2 Pyros
- 2 Demomen
- 0 Heavies
- 0 Engineers
- 0 Medics
- 1 Sniper
- 0 Spies
Ready Steady Pan is run and organized by the Ready Steady Pan Team, a round-table group of volunteers from around the world. After a lengthy hiatus, signups for Season three were announced on October 1st, and the season concluded on January 6th, 2017. Season four is currently in development.
Map list
This list contains all of the maps played in the seasons of Ready Steady Pan. Game modes range from King of the Hill and Control Points.
Season 2
- cp_sdnaldab this is a mirrored version of cp_badlands
- cp_foundry
- cp_yukon_final
- cp_5gorge
- cp_badlands
- cp_process_rc2
- cp_gravelpit
- cp_junction_final
- cp_gullywash_final1
- koth_viaduct
- koth_arctic
- koth_lakeside_final
- koth_pro_viaduct
Season 3
- koth_warmtic_rc4
- cp_gullywash_final1
- koth_stallone_b2
- koth_trainsawlaser_pro_rc1
- cp_warmfrost_rc1
- koth_airfield_b7
- koth_product_rc8