Difference between revisions of "Vanguard"
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Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets. | Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets. | ||
[[File:vanguard_resources.png|400px|center]] | [[File:vanguard_resources.png|400px|center]] | ||
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Revision as of 21:39, 15 December 2015
Template:Map infobox cp_vanguard_rc3 is a Control Point map created by fubarFX.
Usage in competitive
cp_vanguard_rc3 is a Highlander map that was used in UGC Highlander League season 17.
Highlander | |||||||
---|---|---|---|---|---|---|---|
UGC | |||||||
cp_vanguard | Season 19 | ||||||
cp_vanguard_rc3 | Season 17 | ||||||
Total inclusions | 2 out of 39 |
Official map | |
Map Structure
The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.
Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.
It may be difficult to see the important parts of the map. Here are the basic areas highlighted.
Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.
Call outs
Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.
Spawn
Spawn Left Spawn has 3 exits. This is the exit on the left.
Spawn Right This is the exit on the right. The crates can be used to climb back up to Spawn.
Last This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.
Cookies There are two paths from Spawn to the rest of the map. This is the one on the right.
Apple This leads to the room across Last from Spawn.
Pie The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.
Notice there is a middle passage from Last to Pie, perhaps called 'Pie Stairs', or simply 'Stairs'.
Slice To the right of Pie is an area where attackers can drop down onto Last.
Jello Pie exits to Jello, through which one can access 2nd.
2nd The second point, a large area with many entrances & exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.
Munchkin Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.
Gravel This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.
Cheesecake This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.
Cheesecake Factory This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.
Cupcake This is the area after 2nd. Munchkin has 2 exits to Cupcake.
Twinkie This is the long, transverse area between 2nd and Mid. Here is the middle part of it.
Here is the left part of twinkie.
Cream The right part of Twinkie is called Cream.
Here's how Cream comes out onto Mid. Note the 2nd forward spawn location.
Mid This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.
Blondie There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.
This is the view from Blondie back into Twinkie.
Brownie The area to the right of Mid is Brownie.
General summary Here's a general overview of some major areas.
Rollout
The fastest path from Spawn to Mid is likely this path primarily through the middle paths.
Resources
Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.