Difference between revisions of "Spy"
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===Weapons=== | ===Weapons=== | ||
− | + | ==Primary== | |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
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! class="header" width="43%" | Info | ! class="header" width="43%" | Info | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Stock'''</small><br />''' | + | ! [[Image:Revolver.png]]<br /><small>'''Stock'''</small><br />'''Revolver''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon Revolver.png]] |
| align="center" bgcolor="lightgreen" rowspan="2"| <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" rowspan="2"| <font color="black"> Yes </font> | ||
| align="center" bgcolor="lightgreen" rowspan="2"| <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" rowspan="2"| <font color="black"> Yes </font> | ||
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| rowspan="2" align="left"| The revolver deals a base damage of 40, with a clip of 6 rounds. This weapon is a perfect choice for spies that either don't have the time line up head shots, or just feel more comfortable with consistently hitting body shots. | | rowspan="2" align="left"| The revolver deals a base damage of 40, with a clip of 6 rounds. This weapon is a perfect choice for spies that either don't have the time line up head shots, or just feel more comfortable with consistently hitting body shots. | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Promotional'''</small><br />'''Big Kill''' | + | ! [[Image:BigKill.png]]<br /><small>'''Promotional'''</small><br />'''Big Kill''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon Bigkill.png]] |
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Unlock'''</small><br />'''Abassador''' | + | ! [[Image:Ambassador.png]]<br /><small>'''Unlock'''</small><br />'''Abassador''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon Ambassador.png]] |
| align="center" bgcolor="indianred" | <font color="white"> No </font> | | align="center" bgcolor="indianred" | <font color="white"> No </font> | ||
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | ||
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| align="left" | The Ambassador deals a base damage of 34, with a clip of 6 rounds. Most notably, it has perfect accuracy on the first shot, allowing for 102 damage head shots, but has an accuracy fall off on a short cool down that starts after every shot. | | align="left" | The Ambassador deals a base damage of 34, with a clip of 6 rounds. Most notably, it has perfect accuracy on the first shot, allowing for 102 damage head shots, but has an accuracy fall off on a short cool down that starts after every shot. | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Craft'''</small><br />'''L'Etranger''' | + | ! [[Image:L'Etranger.png]]<br /><small>'''Craft'''</small><br />'''L'Etranger''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon L'Etranger.png]] |
| align="center" bgcolor="indianred" | <font color="white"> No </font> | | align="center" bgcolor="indianred" | <font color="white"> No </font> | ||
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | ||
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| align="left" | The L'Etranger deals a base damage of 32, with a clip of 6 rounds. On every hit, the user gains an additional 15% cloak. This weapon is extremely effective when coupled with the dead ringer due to the fact that it enables the player to regain the cloak needed to feign. This weapon is a necessary component in the Saharan Spy Set. | | align="left" | The L'Etranger deals a base damage of 32, with a clip of 6 rounds. On every hit, the user gains an additional 15% cloak. This weapon is extremely effective when coupled with the dead ringer due to the fact that it enables the player to regain the cloak needed to feign. This weapon is a necessary component in the Saharan Spy Set. | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Craft'''</small><br />'''The Enforcer''' | + | ! [[Image:Enforcer.png]]<br /><small>'''Craft'''</small><br />'''The Enforcer''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon Enforcer.png]] |
| align="center" bgcolor="indianred" | <font color="white"> No </font> | | align="center" bgcolor="indianred" | <font color="white"> No </font> | ||
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | ||
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| align="left" | The Enforcer deals a base damage of 48, with a clip of 6 rounds. The Enforcer is known for having the highest base damage of all revolvers, with an additional damage boost of 20% when undisguised. This revolver has had a long history of controversy regarding it's balance, specifically in comparison with the Revolver. Similar to the Ambassador, it has -20% firing speed, and cannot get random crits. | | align="left" | The Enforcer deals a base damage of 48, with a clip of 6 rounds. The Enforcer is known for having the highest base damage of all revolvers, with an additional damage boost of 20% when undisguised. This revolver has had a long history of controversy regarding it's balance, specifically in comparison with the Revolver. Similar to the Ambassador, it has -20% firing speed, and cannot get random crits. | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Promotional'''</small><br />'''Diamondback''' | + | ! [[Image:DiamondBack.png]]<br /><small>'''Promotional'''</small><br />'''Diamondback''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon Diamondback.png]] |
| align="center" bgcolor="indianred" | <font color="white"> No </font> | | align="center" bgcolor="indianred" | <font color="white"> No </font> | ||
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | ||
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! class="header" width="43%" | Info | ! class="header" width="43%" | Info | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Stock'''</small><br />'''Sapper''' | + | ! [[Image:Sapper.png]]<br /><small>'''Stock'''</small><br />'''Sapper''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon Sapper.png]] |
| align="center" bgcolor="lightgreen" | <font color="white"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="white"> Yes </font> | ||
| align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | ||
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| align="left" | The Sapper is the Spy's tool for disabling and destroying enemy engineers buildings. The stock sapper will disable an enemy building when placed, but if an enemy engineer removes the sapper, the building will continue to operate. Therefore, a more effective way of sapping for Highlander is killing the engineer before sapping. A good time for this is usually with your teams uber or kritz push. | | align="left" | The Sapper is the Spy's tool for disabling and destroying enemy engineers buildings. The stock sapper will disable an enemy building when placed, but if an enemy engineer removes the sapper, the building will continue to operate. Therefore, a more effective way of sapping for Highlander is killing the engineer before sapping. A good time for this is usually with your teams uber or kritz push. | ||
|- | |- | ||
− | ! [[Image:]]<br /><small>'''Craft'''</small><br />'''Red Tape Recorder''' | + | ! [[Image:Redtape.png]]<br /><small>'''Craft'''</small><br />'''Red Tape Recorder''' |
− | | align="center" | [[Image:]] | + | | align="center" | [[Image:Killicon RTR.png]] |
| align="center" bgcolor="lightgreen" | <font color="white"> Yes </font> | | align="center" bgcolor="lightgreen" | <font color="white"> Yes </font> | ||
| align="center" bgcolor="indianred" | <font color="black"> No </font> | | align="center" bgcolor="indianred" | <font color="black"> No </font> | ||
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==PDA2== | ==PDA2== | ||
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===Melee=== | ===Melee=== | ||
− | + | {| class="wikitable grid" width="100%" | |
− | + | ! class="header" width="15%" | Weapon | |
− | | | + | ! class="header" width="10%" | Kill Icon |
− | | | + | ! class="header" width="8%" | [[ESEA]] [[Standard 6v6|6s]] legal? |
− | | | + | ! class="header" width="8%" | [[UGC]] [[Highlander|HL]] legal? |
− | | | + | ! class="header" width="8%" | [[ETF2L]] [[Standard 6v6|6s]] legal? |
− | | | + | ! class="header" width="8%" | [[ETF2L]] [[Highlander|HL]] legal? |
− | | | + | ! class="header" width="43%" | Info |
− | | | + | |- |
− | + | ! [[Image:Knife.png]]<br /><small>'''Stock'''</small><br />'''Knife''' | |
− | + | | align="center" | [[Image:Killicon Knife.png]][[Image:Backstab.png]] | |
− | + | | align="center" bgcolor="lightgreen" | <font color="white"> Yes </font> | |
− | + | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | |
− | + | | align="center" bgcolor="lightgreen" | <font color="white"> Yes </font> | |
− | + | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | |
− | + | | align="left" | The Knife is the most powerful weapon in the spies arsenal. On back stab it does 6x the enemies health. When hitting anywhere else besides the back it does a base damage of 40 (also called butter-knifing). Spies have the capability of getting behind the enemy lines by means of cloaking and disguising, then using the knife to backstab enemies. Though the Knife is very powerful, players must not forget that they also have a gun. | |
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===Building=== | ===Building=== |
Revision as of 12:25, 4 July 2013
The spy is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife. Spies are valued in that they can get important picks through the manipulation and deception of the enemy team. The spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time. As a pick class, the spy will usually target the enemy Demoman, Heavy or Medic and either get the Medic to pop his uber or to drop his uber. The Spy is also capable of incapacitating and destroying the Engineer's buildings.
Contents
6v6
Main Article: Spy (6v6)
In 6v6, the Spy is considered an offclass. It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's uber).
Highlander
Main Article: Spy (Highlander)
In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer. Spies in Highlander must be aware that the enemy team has a full-time Pyro and is spychecking more often, leaving the Spy with less opportunities for picks.
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a Medic is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.
Trickstabs
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output. In times of need, spies may use Trickstabs to place themselves behinds the enemy. The are a multitude of ways to do so. While some are more useful/successful than others, each method can be used accordingly in different situations to get out of trouble.
Weapons
Primary
Weapon | Kill Icon | ESEA 6s legal? | UGC HL legal? | ETF2L 6s legal? | ETF2L HL legal? | Info |
---|---|---|---|---|---|---|
Stock Revolver |
Yes | Yes | Yes | Yes | The revolver deals a base damage of 40, with a clip of 6 rounds. This weapon is a perfect choice for spies that either don't have the time line up head shots, or just feel more comfortable with consistently hitting body shots. | |
Promotional Big Kill |
||||||
Unlock Abassador |
No | Yes | No | Yes | The Ambassador deals a base damage of 34, with a clip of 6 rounds. Most notably, it has perfect accuracy on the first shot, allowing for 102 damage head shots, but has an accuracy fall off on a short cool down that starts after every shot. | |
Craft L'Etranger |
No | Yes | No | Yes | The L'Etranger deals a base damage of 32, with a clip of 6 rounds. On every hit, the user gains an additional 15% cloak. This weapon is extremely effective when coupled with the dead ringer due to the fact that it enables the player to regain the cloak needed to feign. This weapon is a necessary component in the Saharan Spy Set. | |
Craft The Enforcer |
No | Yes | No | Yes | The Enforcer deals a base damage of 48, with a clip of 6 rounds. The Enforcer is known for having the highest base damage of all revolvers, with an additional damage boost of 20% when undisguised. This revolver has had a long history of controversy regarding it's balance, specifically in comparison with the Revolver. Similar to the Ambassador, it has -20% firing speed, and cannot get random crits. | |
Promotional Diamondback |
No | Yes | No | Yes |
Secondary
Weapon | Kill Icon | ESEA 6s legal? | UGC HL legal? | ETF2L 6s legal? | ETF2L HL legal? | Info |
---|---|---|---|---|---|---|
Stock Sapper |
Yes | Yes | Yes | Yes | The Sapper is the Spy's tool for disabling and destroying enemy engineers buildings. The stock sapper will disable an enemy building when placed, but if an enemy engineer removes the sapper, the building will continue to operate. Therefore, a more effective way of sapping for Highlander is killing the engineer before sapping. A good time for this is usually with your teams uber or kritz push. | |
Craft Red Tape Recorder |
Yes | No | No | No | Much like the stock sapper, the Red Tape Recorder also disables enemy engineer's buildings. This sapper, however, does not destroy the buildings it saps, rather it reverses the construction of the building. The controversy surrounding this sapper is great. Arguments include the fact that when placed it immediately reverses a sentry. This is why it is legal in only one Competitive league so far. |
PDA2
Melee
Building
External Links
DarkNecrid's Comprehensive Pub & Competitive Spy Guide
Weapon | Kill Icon | ESEA 6s legal? | UGC HL legal? | ETF2L 6s legal? | ETF2L HL legal? | Info |
---|---|---|---|---|---|---|
Stock Knife |
Yes | Yes | Yes | Yes | The Knife is the most powerful weapon in the spies arsenal. On back stab it does 6x the enemies health. When hitting anywhere else besides the back it does a base damage of 40 (also called butter-knifing). Spies have the capability of getting behind the enemy lines by means of cloaking and disguising, then using the knife to backstab enemies. Though the Knife is very powerful, players must not forget that they also have a gun. |