Difference between revisions of "Competitive Maps"
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m (Changed heading; Control points (5), control points (3) [the map is cp_warmfrost]) |
m (→Control Points (3): 5CP -> 3CP) |
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Line 6: | Line 6: | ||
== Maps commonly played in [[4v4]] == | == Maps commonly played in [[4v4]] == | ||
[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]] | [[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]] | ||
− | === [[ | + | === [[3CP|Control Points (3)]] === |
* [[Warmfrost|cp_warmfrost_rc1]] | * [[Warmfrost|cp_warmfrost_rc1]] | ||
Revision as of 19:13, 6 August 2015
There are many different maps played in the various competitive formats TF2. Game modes such as Control Points (5), King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.
Contents
Maps commonly played in 4v4
Control Points (3)
King of the Hill
Maps commonly played in 6v6
Attack/Defend
Control Points (5)
- cp_badlands
- cp_granary
- cp_granary_pro
- cp_gullywash_final1
- cp_metalworks_rc7
- cp_process_final
- cp_snakewater_final1
- cp_sunshine_rc8
King of the Hill
Maps commonly played in Highlander
Attack/Defend
Control Points (5)
King of the Hill
Payload
External links
- FakkelBrigade Map Depository
- Team Colonslash Map Depository
- TF2Maps.net
- UGC custom maps download page