Difference between revisions of "Gunboats"

From comp.tf
Jump to navigation Jump to search
(Made more wiki formatted and expanded text)
Line 1: Line 1:
The Gunboats are a secondary weapon for the [[Soldier]] which reduces blast damage from rocket jumps by 60%. The damage reduction is not applied to self-inflicted damage from rockets that injure enemies and do not provide the Soldier with reduced fall damage. When equipped by a roaming Soldier, the Gunboats allow him to transition quickly throughout the map.
+
{| border="0" cellpadding="5" cellspacing="0"
 
+
|-
==Advantages & Disadvantages==
+
| colspan="2" align="center" style="border: 1px solid darkgray;" width="160pt" |
Gunboats increase a soldiers mobility by allowing for more rocket jumps without heals and as a result reduce a Soldiers reliance on their [[Medic]]. As a result they are commonly used by the [[Roamer|roaming Soldier]] in [[6v6]] or by Soldiers in [[Highlander]] that having a roaming play-style. They are rarely used by the [[Pocket]] in 6v6. It allows for a much more aggressive play-style as both soldiers can jump much more but reduces the Pockets ability to protect their medic in close range combat due to the loss of the [[Shotgun]]. This style was popularized by [[The Runaway 5]] and the [[Tri hards|Tri Hards]].
+
'''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
 
+
| rowspan="4" |
On rollout when running the Gunboats you take less damage thus making an Escape Plan rollout much harder. This leads to the Roamer generally jumping with the medic. The loss of the shotgun also reduces your firepower.
+
<p>Considered by many to be the one true [[Shotgun]] sidegrade, the <b>Gunboats</b> are an high-mobility tool available to the [[Soldier]]. They are known to be used in all formats.
 +
==Advantages==
 +
Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[Medic]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[Highlander]] and [[6v6|Sixes]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
 +
This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Mid]] with full or almost full [[Overheal]].
 +
==Disadvantages==
 +
The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with [[Scout|Scouts]] and [[Pyro|Pyros]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights.
 +
Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility.
 +
|-
 +
| colspan="2" align="center" style="border: 1px solid darkgray;"|
 +
[[File:128px-Gunboats.png|frameless|150px]]
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[ESEA]] [[6v6|6s]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[UGC]] [[Highlander|HL]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[ETF2L]] [[6v6|6s]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes
 +
|-
 +
| style="border: 1px solid darkgray;" | '''[[ETF2L]] [[Highlander|HL]] legal?'''
 +
| style="border: 1px solid darkgray;" | Yes

Revision as of 09:30, 13 May 2014

Gunboats

Considered by many to be the one true Shotgun sidegrade, the Gunboats are an high-mobility tool available to the Soldier. They are known to be used in all formats.

Advantages

Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a Medic. Because of this, they are often used by Roamers in both Highlander and Sixes. Pockets, instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic. This reduction of reliance over medics allows for a much more aggressive playstyle and more effective rollouts. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to Mid with full or almost full Overheal.

Disadvantages

The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with Scouts and Pyros less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the launcher's slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights. Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility.

128px-Gunboats.png

ESEA 6s legal? Yes
UGC HL legal? Yes
ETF2L 6s legal? Yes
ETF2L HL legal? Yes