Vanguard

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Vanguard
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Vanguard.jpg
Map Information
File Name:
cp_vanguard
Version:
Official Release
First Released:
16 July 2010
Last Updated:
2 February 2016
Official Map:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Trial
Total Inclusions:
HL:
2 inclusions (22nd)
Links
Download Link Steam Workshop Page TF2Maps.net Forum Thread TeamFortressTV Forum Thread UGC Forum Thread Official Team Fortress Wiki Page

cp_vanguard_rc3 is a Control Point map created by fubarFX.

Usage in competitive

cp_vanguard_rc3 is a Highlander map that was used in UGC Highlander League season 17.

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
cp_vanguard Season Season Season Season Season Season Season Season Season 19 Season Season
Download Link cp_vanguard_rc3 Season Season Season Season Season Season Season Season Season 17 Season Season
Total inclusions out of 28 out of 41 out of 46 out of 30 out of 38 out of 21 out of 13 out of 10 2 out of 39 out of 30 out of 16
Official map
Pro version

Map Structure

The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.

Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.

Vanguard half map.png


It may be difficult to see the important parts of the map. Here are the basic areas highlighted.

Vanguard half map simple.png


Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.

Vanguard half map complex.png

Call outs

Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.

Spawn

Vanguard spawn3.jpg


Spawn Left Spawn has 3 exits. This is the exit on the left.

Vanguard spawn left.jpg


Spawn Right This is the exit on the right. The crates can be used to climb back up to Spawn.

Vanguard spawn right.jpg


Last This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.

Vanguard last.jpg


Cookies There are two paths from Spawn to the rest of the map. This is the one on the right.

Vanguard cookies1.jpg
Vanguard cookies2.jpg


Apple This leads to the room across Last from Spawn.

Vanguard apple.jpg


Pie The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.

Vanguard pie.jpg

Notice there is a middle passage from Last to Pie, perhaps called 'Pie Stairs', or simply 'Stairs'.

Vanguard pie stairs.jpg


Slice To the right of Pie is an area where attackers can drop down onto Last.

Vanguard slice.jpg


Jello Pie exits to Jello, through which one can access 2nd.

Vanguard jello.jpg


2nd The second point, a large area with many entrances & exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.

Vanguard 2nd.jpg


Munchkin Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.

Vanguard munchkin1.jpg
Vanguard munchkin2.jpg


Gravel This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.

Vanguard gravel.jpg


Cheesecake This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.

Vanguard cheesecake.jpg


Cheesecake Factory This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.

Vanguard cheesecake factory.jpg


Cupcake This is the area after 2nd. Munchkin has 2 exits to Cupcake.

Vanguard cupcake.jpg


Twinkie This is the long, transverse area between 2nd and Mid. Here is the middle part of it.

Vanguard twinkie1.jpg
Vanguard twinkie2.jpg

Here is the left part of twinkie.

Vanguard twinkie blondie.jpg


Cream The right part of Twinkie is called Cream.

Vanguard cream1.jpg

Here's how Cream comes out onto Mid. Note the 2nd forward spawn location.

Vanguard cream2.jpg


Mid This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.

Vanguard mid.jpg


Blondie There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.

Vanguard blondie3.jpg

This is the view from Blondie back into Twinkie.

Vanguard blondie2.jpg


Brownie The area to the right of Mid is Brownie.

Vanguard brownie1.jpg
Vanguard brownie2.jpg


General summary Here's a general overview of some major areas.

Vanguard half map complex foods.png

Rollout

The fastest path from Spawn to Mid is likely this path primarily through the middle paths.

Vanguard half map rollout.png

Resources

Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.

Vanguard resources.png