Difference between revisions of "Gold Rush"

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{{stub}}
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{{Infobox map
{{Map infobox
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| title = Gold Rush
| mapname = Goldrush
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| image = Gold Rush.jpg
| image = Goldrush.jpg
 
| maptype = Payload
 
| currentversion = pl_goldrush
 
| developer = Valve
 
| default = Yes
 
| download =
 
| extrainfo =
 
}}
 
'''pl_goldrush''' is a Payload mode attack/defend map, and was the first map included in TF2 to feature this mode, as well as the third non-release map added to the game.
 
  
On Goldrush, BLU team attempts to "push" a bomb cart along a winding track to explode cache of volatile barrels at the end, while RED attempts to kill or stall BLU before they can accomplish this. The map is split into three connected stages, with intermediate checkpoints in each stage.
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| map_type  = Payload
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| stages = 3
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| control_points = 6 (2 per stage)
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| latest_version = pl_goldrush
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| first_released = April 29, 2008
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| last_updated = December 11, 2008
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| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
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| official_map = Yes
  
Each checkpoint the cart passes over adds 5 minutes to the timer. The remaining time carries over to the following sections of the maps until teams are switched. Each stage starts with a 1:05 setup time.  
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| download =
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| format = [[6v6]]
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| in_rotation = None
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}}
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'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
  
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms [making spawncamping easy] currently makes Goldrush unfavoured with the TF2 competitive community.
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Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
  
== Usage in competitive ==
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== Map pool history ==
{{Goldrush/MapLeagueInclusionTable}}
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{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
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|+ Gold Rush [[map pool history]]
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|-
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! {{abbr|DL|Download link}}
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! Map version
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! style="width:120px" | Europe
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|-
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!
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! style="text-align:left; font-weight:normal" | <code>pl_goldrush</code>
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 3|Season 3]]
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|}
  
{{Maps navbox}}
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{{Navbox/6v6 maps}}
[[Category:Maps]]
 
[[Category:Payload maps]]
 

Latest revision as of 01:21, 1 October 2022

Gold Rush
Gold Rush.jpg
Map Information
Map type Payload
Stages 3
Control points 6 (2 per stage)
Latest version pl_goldrush
First released April 29, 2008
Last updated December 11, 2008
Developer Valve
Official map Yes
Competitive Information
Format 6v6
In rotation None

Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.

Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.

Map pool history[edit]

Gold Rush map pool history
DL Map version Europe
pl_goldrush ETF2L Season 3