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{{stub}}
 
{{NewInfobox Map
 
{{NewInfobox Map
 
|name=
 
|name=
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|maptype=pl
 
|maptype=pl
|filename=pl_vigil_rc10
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|filename=pl_vigil_b5
|version=Release Candidate 10
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|version=Beta 5
 
|author1=theatreTECHIE
 
|author1=theatreTECHIE
 
|author1steam=76561198134226028
 
|author1steam=76561198134226028
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|author3steam=
 
|author3steam=
 
|released=1 Febuary 2016
 
|released=1 Febuary 2016
|updated=11 April 2023
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|updated=21 June 2017
 
|official=
 
|official=
  
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|adapted=
 
|adapted=
 
|pro=
 
|pro=
|popularity=staple
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|popularity=
 
|lpleague=ugchl
 
|lpleague=ugchl
|lpseason=29
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|lpseason=22
  
|download=https://fastdl.serveme.tf/maps/pl_vigil_rc10.bsp
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|download=https://tf2maps.net/downloads/vigil.1232/download?version=9139
|workshop=1266210012
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|workshop=
 
|tf2maps=vigil.27088
 
|tf2maps=vigil.27088
 
|gamebanana=
 
|gamebanana=
 
|tftv=36657
 
|tftv=36657
|etf2l=33499
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|etf2l=
 
|ugc=
 
|ugc=
 
|officialwiki=
 
|officialwiki=
 
|officialwiki2=
 
|officialwiki2=
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|footnotes=
 
|footnotes=
 
}}
 
}}
  
'''Vigil''' is a single stage, four point [[Payload]] map made by [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for [[RGL]], [[ETF2L]], [[ozfortress]], and [[UGC]] Highlander.
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'''pl_vigil_b5''' is a [[Payload]] map made by the mapmaker [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for [[UGC Highlander Season 22]].
  
 
== Usage in competitive ==
 
== Usage in competitive ==
 
{{Vigil/MapLeagueInclusionTable}}
 
{{Vigil/MapLeagueInclusionTable}}
 
== Callouts ==
 
===First Point===
 
{{Map locations
 
| title = Vigil — First (Defenders' Perspective)
 
| image = Pl_vigil_A_defense.png
 
| area1 = Point | x1=268px | y1=291px
 
| area2 = Choke | x2=413px | y2=153px
 
| area3 = Crest/Hill | x3=524px | y3=106px
 
| area4 = Mines | x4=705px | y4=407px
 
| area5 = Window | x5=411px | y5=91px
 
| area6 = Basement | x6=449px | y6=117px
 
| area7 = Cliffside/Flank | x7=47px | y7=135px
 
| area9 = Dropdown | x9=654px | y9=180px
 
}}
 
 
{{Map locations
 
| title = Vigil — First (Attackers' Perspective)
 
| image = Pl vigil A offense.png
 
| area1 = Banana | x1=172px | y1=212px
 
| area2 = Shack | x2=363px | y2=272px
 
| area3 = Truck | x3=498px | y3=239px
 
| area4 = House | x4=735px | y4=281px
 
| area5 = Crest/Hill | x5=329px | y5=105px
 
| area6 = Choke | x6=433px | y6=141px
 
}}
 
 
===Second Point===
 
{{Map locations
 
| title = Vigil — Second Point
 
| image = Pl vigil B.png
 
| area1 = Shed | x1=218px | y1=137px
 
| area2 = Roof | x2=137px | y2=382px
 
| area3 = Mines | x3=240px | y3=272px
 
| area4 = Crane/Satellite | x4=596px | y4=261px
 
| area5 = Hill | x5=39px | y5=236px
 
| area6 = Shutter | x6=324px | y6=120px
 
| area7 = BBQ | x7=393px | y7=110px
 
| area8 = Point | x8=470px | y8=224px
 
}}
 
 
===Third Point===
 
{{Map locations
 
| title = Vigil — Third
 
| image = Pl vigil C.png
 
| area1 = Point | x1=395px | y1=196px
 
| area2 = Concrete | x2=362px | y2=141px
 
| area3 = Ladder | x3=494px | y3=207px
 
| area4 = Underneath | x4=448px | y4=155px
 
| area5 = Dungeon | x5=238px | y5=225px
 
| area6 = Mop | x6=118px | y6=291px
 
| area7 = Observatory | x7=288px | y7=147px
 
| area8 = Flank | x8=514px | y8=394px
 
}}
 
 
=== Last ===
 
{{Map locations
 
| title = Vigil — Last (Outside)
 
| image = Pl vigil D outside.png
 
| area1 = Orange Room | x1=394px | y1=104px
 
| area2 = Observatory | x2=374px | y2=175px
 
| area3 = Mop | x3=745px | y3=324px
 
| area4 = Cliffside/Ride | x4=42px | y4=249px
 
| area5 = Drop | x5=156px | y5=100px
 
}}
 
 
{{Map locations
 
| title = Vigil — Last (Inside)
 
| image = Pl vigil D inside.png
 
| area1 = Point | x1=236px | y1=318px
 
| area2 = Big Door | x2=294px | y2=232px
 
| area3 = Orange Room | x3=35px | y3=247px
 
| area4 = Flank/Coffee | x4=512px | y4=216px
 
}}
 
  
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}

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